Enemies 16

Enemies by Fight

Listed in fight order on the map (Fight # in game). Expand a fight to see the lineups it can roll, and click an enemy to jump to its details below. Difficulty only changes HP and attack numbers; the lineups stay the same.

Fight 1Normal Turtle1 lineupShards 15

One of these lineups appears in this fight.

Turtle ×1Total HP 200
Fight 2Normal Mushroom Tank, Mushroom Archer, Slime2 lineupsShards 20

One of these lineups appears in this fight.

Slime ×1Mushroom Archer ×1Total HP 1,996 ~ 2,486
Fight 3Normal Mushroom Tank, Mushroom Archer, Slime, Lizard2 lineupsShards 20

One of these lineups appears in this fight.

Slime ×2Lizard ×1Total HP 3,664 ~ 4,557
Fight 4Normal Mushroom Tank, Mushroom Fire Mage, Mushroom Frost Mage, Lizard, Slime, Spider, Snake, Plant Monster6 lineupsShards 20

One of these lineups appears in this fight.

Lizard ×2Slime ×1Total HP 6,156 ~ 7,615
Slime ×2Spider ×2Total HP 5,980 ~ 7,391
Snake ×2Total HP 5,984 ~ 7,392
Spider ×2Plant Monster ×1Total HP 5,970 ~ 7,400
Fight 5Normal Mushroom Tank, Mushroom Fire Mage, Mushroom Archer, Mushroom Frost Mage, Slime, Lizard, Plant Monster, Spider, Snake6 lineupsShards 20

One of these lineups appears in this fight.

Slime ×2Lizard ×2Plant Monster ×1Total HP 10,169 ~ 12,542
Snake ×3Spider ×1Total HP 10,197 ~ 12,540
Spider ×3Plant Monster ×1Total HP 9,700 ~ 11,940
Fight 6Elite Demon, Hydra2 lineupsShards 75

One of these lineups appears in this fight.

Demon ×1Total HP 17,822 ~ 21,843
Hydra ×1Total HP 15,492 ~ 18,996
Fight 7Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Lizard, Slime, Plant Monster, Forest Golem9 lineupsShards 25

One of these lineups appears in this fight.

Lizard ×4Mushroom Tank ×1Total HP 23,771 ~ 30,014
Mushroom Archer ×2Forest Golem ×1Total HP 22,109 ~ 27,924
Mushroom Archer ×4Mushroom Tank ×1Total HP 21,354 ~ 27,045
Snake ×2Spider ×2Forest Golem ×1Total HP 23,278 ~ 29,427
Fight 8Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Lizard, Slime, Plant Monster, Forest Golem11 lineupsShards 25

One of these lineups appears in this fight.

Lizard ×3Slime ×2Total HP 33,398 ~ 43,130
Mushroom Archer ×2Forest Golem ×1Total HP 31,824 ~ 41,075
Mushroom Archer ×5Mushroom Tank ×1Total HP 31,816 ~ 41,048
Spider ×3Snake ×2Total HP 31,819 ~ 41,069
Fight 9Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Lizard, Slime, Plant Monster, Forest Golem11 lineupsShards 25

One of these lineups appears in this fight.

Forest Golem ×2Mushroom Archer ×2Total HP 45,212 ~ 59,425
Mushroom Archer ×6Total HP 41,100 ~ 54,000
Snake ×3Spider ×3Total HP 39,051 ~ 51,338
Fight 10Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Slime, Lizard, Plant Monster, Forest Golem11 lineupsShards 25

One of these lineups appears in this fight.

Forest Golem ×2Mushroom Archer ×2Total HP 57,206 ~ 76,436
Mushroom Archer ×5Forest Golem ×1Total HP 57,161 ~ 76,440
Fight 11Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Slime, Lizard, Plant Monster, Forest Golem8 lineupsShards 25

One of these lineups appears in this fight.

Snake ×4Mushroom Frost Mage ×1Total HP 71,320 ~ 96,834
Fight 12Boss Fire Dragon, Poison Dragon, Frost Dragon3 lineupsShards 75

One of these lineups appears in this fight.

Fire Dragon ×1Total HP 100,000 ~ 143,320
Poison Dragon ×1Total HP 124,000 ~ 187,420
Frost Dragon ×1Total HP 107,996 ~ 137,810

Enemy Details

Numbers are the min~max across the variants placed in Act 1 stages (they depend on the fight and difficulty). The fight label next to an ability is where that version appears; abilities with the same name are stronger versions with different numbers. For relics attached to enemies, see the 'Elite Enemy' category on the relics page.

Fire Dragon

BossAppears in Fight 123 variants

Max HP
100,000 ~ 143,320
Attack
300 ~ 425
Defense
0
Attack Speed
0.5
Attack Range
8
PassiveFlaming Attacks

The Dragon's auto attacks inflict 3 (+1 per 10 Magic) Burn and hit all Heroes adjacent to its target for 66% damage.

ActiveFlame Breath

Deal 200 (+200% Magic) damage and inflict 15 (+60% Magic) Burn to all enemies.

Poison Dragon

BossAppears in Fight 123 variants

Max HP
124,000 ~ 187,420
Attack
300 ~ 425
Defense
0
Attack Speed
0.5
Attack Range
8
PassiveToxic Attacks

The Dragon's auto attacks inflict 1 (+1 per 20 Magic) Poison and hit all Heroes adjacent to its target for 66% damage.

ActivePoison Breath

Deal 200 (+200% Magic) damage and inflict 5 (+20% Magic) Poison to all enemies.

Frost Dragon

BossAppears in Fight 123 variants

Max HP
93,330 ~ 137,810
Attack
300 ~ 425
Defense
0
Attack Speed
0.5
Attack Range
8
PassiveFreezing Attacks

The Dragon's auto attacks inflict 2 (+1 per 15 Magic) Frost and hit all Heroes adjacent to its target for 66% damage.

ActiveFrost Breath

Deal 200 (+200% Magic) damage and inflict 10 (+40% Magic) Frost to all enemies.

Demon

EliteAppears in Fight 63 variants

Max HP
13,560 ~ 16,620
Attack
100
Defense
0
Attack Speed
0.5
Attack Range
1
PassiveFury

When the Demon reaches 50% remaining Max HP, it gains 25 Attack Speed, (+25% Max HP) Shields, and inflicts (+100% Attack) Burn on all Heroes.

ActiveAnger

Gain (+10% Max HP) Shields and inflict (+33% Attack) Burn on all enemies.

Hydra

EliteAppears in Fight 63 variants

Max HP
12,910 ~ 15,830
Attack
50
Defense
0
Attack Speed
0.5
Attack Range
1
PassiveThree Heads

When the Hydra goes below 66% and 33% Max HP it loses a head.

The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 33% damage.

The Hydra gains 15 HP/S per head.

ActiveVenomous Bite

Deal (+150% Attack) damage and inflict 2 (+1 per 20 Attack) Poison per remaining head.

Turtle

NormalAppears in Fight 13 variants

Max HP
200
Attack
5
Defense
0
Attack Speed
0.5
Attack Range
1

No special abilities

Mushroom Tank

NormalAppears in Fights 2~1190 variants

Max HP
1,050 ~ 23,730
Attack
20 ~ 50
Defense
0
Attack Speed
0.4
Attack Range
1
PassiveShields Up!Fights 2~11

Every 10 Seconds: Gain (+10% Max HP) Shields.

ActiveBashFights 2~5

Deal 50 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

ActiveBashFights 7~11

Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.

Mushroom Archer

NormalAppears in Fights 2~11108 variants

Max HP
490 ~ 15,550
Attack
12 ~ 40
Defense
0
Attack Speed
0.6
Attack Range
5
ActiveWild ShotFights 2~5

Deal 125 (+125% Attack Speed) (+125% Attack) damage to a random enemy.

ActiveWild ShotFights 7~11

Deal 250 (+125% Attack Speed) (+125% Attack) damage to a random enemy.

Slime

NormalAppears in Fights 2~1151 variants

Max HP
1,140 ~ 17,020
Attack
15 ~ 50
Defense
0
Attack Speed
0.4
Attack Range
1
PassiveRegeneration

Gain (+1% Max HP) HP/S.

ActiveRejuvenating Blow

Remove 33% of all Debuffs, then deal 50 (+5% Max HP) (+100% Attack) damage.

Lizard

NormalAppears in Fights 3~1148 variants

Max HP
600 ~ 12,070
Attack
20 ~ 50
Defense
0
Attack Speed
0.6
Attack Range
1
PassiveLizard LeapFights 3~11

At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.

ActiveBounceFights 3~5

Jump to the lowest-health enemy then deal 50 (+150% Attack) damage to it.

ActiveBounceFights 7~11

Jump to the lowest-health enemy then deal 175 (+150% Attack) damage to it.

Mushroom Fire Mage

NormalAppears in Fights 4~1172 variants

Max HP
640 ~ 8,020
Attack
10 ~ 30
Defense
0
Attack Speed
0.4
Attack Range
4
ActiveFire StormFights 4~5

Call down a fire storm for 3 seconds.

Each second, deal 10 (+50% Magic) damage and inflict 3 (+3 per 33 Magic) Burn to all enemies inside the fire storm.

ActiveFire StormFights 7~11

Call down a fire storm for 3 seconds.

Each second, deal 20 (+75% Magic) damage and inflict 6 (+3 per 33 Magic) Burn to all enemies inside the fire storm.

Mushroom Frost Mage

NormalAppears in Fights 4~1151 variants

Max HP
560 ~ 6,610
Attack
10 ~ 30
Defense
0
Attack Speed
0.4
Attack Range
4
ActiveFrost StormFights 4~5

Call down a frost storm for 3 seconds.

Each second, deal 10 (+50% Magic) damage and inflict 2 (+2 per 33 Magic) Frost to all enemies inside the frost storm.

ActiveFrost StormFights 7~11

Call down a frost storm for 3 seconds.

Each second, deal 20 (+75% Magic) damage and inflict 4 (+2 per 33 Magic) Frost to all enemies inside the frost storm.

Spider

NormalAppears in Fights 4~1145 variants

Max HP
890 ~ 14,770
Attack
15 ~ 25
Defense
0
Attack Speed
0.5
Attack Range
3
PassivePoisonousFights 4~5

Every 3 Attacks: Inflict (+1 per 33 Crit) Poison.

ActiveEnsnareFights 4~5

Inflict (+25% Crit) Poison on the farthest Hero and Stun them for 2 Seconds.

Spiders start with 50% Mana.

PassivePoisonousFights 7~11

Every 3 auto attacks, inflict 1 (+1 per 33 Crit) Poison.

ActiveEnsnareFights 7~11

Inflict (+25% Crit) Poison on the farthest enemy and Stun them for 2 Seconds.

Spiders start with 50% Mana.

Snake

NormalAppears in Fights 4~1136 variants

Max HP
2,590 ~ 19,710
Attack
20 ~ 50
Defense
0
Attack Speed
0.5
Attack Range
1
PassiveVenomousFights 4~11

At start of combat, gain 10 Omnivamp.

Every 3 auto attacks, inflict 1 (+1 per 50 Crit) Poison.

ActiveNoxious VenomFights 4~5

Ceate a trail of venom for 4 seconds.

Each second, deal 10 (+75% Attack) damage and inflict (+15% Crit) Poison to all enemies in the trail of venom.

ActiveNoxious VenomFights 7~11

The Snake spits venom at its target, creating a trail of venom for 4 seconds. Each second, the venom trail deals 20 (+100% Attack) damage and inflicts 1 (+10% Crit) Poison.

Plant Monster

NormalAppears in Fights 4~1136 variants

Max HP
870 ~ 6,580
Attack
20 ~ 50
Defense
0
Attack Speed
0.5
Attack Range
10
ActiveVine Snag

Pull the furthest enemy to the Plant Monster and deal 250 (+100% Attack) damage to it.

Plant Monsters start with full Mana.

Forest Golem

NormalAppears in Fights 7~1148 variants

Max HP
5,120 ~ 16,270
Attack
75
Defense
0
Attack Speed
0.4
Attack Range
1
PassiveOak Skin

Start of Combat: Gain (+100% Magic) Defense.

ActiveSlam

Deal 150 (+150% Magic) damage and Stun all adjacent enemies for 2.5 seconds.