Enemies 16
Enemies by Fight
Listed in fight order on the map (Fight # in game). Expand a fight to see the lineups it can roll, and click an enemy to jump to its details below. Difficulty only changes HP and attack numbers; the lineups stay the same.
Fight 2Normal Mushroom Tank, Mushroom Archer, Slime
One of these lineups appears in this fight.
Fight 3Normal Mushroom Tank, Mushroom Archer, Slime, Lizard
One of these lineups appears in this fight.
Fight 4Normal Mushroom Tank, Mushroom Fire Mage, Mushroom Frost Mage, Lizard, Slime, Spider, Snake, Plant Monster
One of these lineups appears in this fight.
Fight 5Normal Mushroom Tank, Mushroom Fire Mage, Mushroom Archer, Mushroom Frost Mage, Slime, Lizard, Plant Monster, Spider, Snake
One of these lineups appears in this fight.
Fight 6Elite Demon, Hydra
One of these lineups appears in this fight.
Fight 7Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Lizard, Slime, Plant Monster, Forest Golem
One of these lineups appears in this fight.
Fight 8Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Lizard, Slime, Plant Monster, Forest Golem
One of these lineups appears in this fight.
Fight 9Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Lizard, Slime, Plant Monster, Forest Golem
One of these lineups appears in this fight.
Fight 10Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Slime, Lizard, Plant Monster, Forest Golem
One of these lineups appears in this fight.
Fight 11Normal Mushroom Tank, Mushroom Archer, Mushroom Fire Mage, Mushroom Frost Mage, Snake, Spider, Slime, Lizard, Plant Monster, Forest Golem
One of these lineups appears in this fight.
Fight 12Boss Fire Dragon, Poison Dragon, Frost Dragon
One of these lineups appears in this fight.
Enemy Details
Numbers are the min~max across the variants placed in Act 1 stages (they depend on the fight and difficulty). The fight label next to an ability is where that version appears; abilities with the same name are stronger versions with different numbers. For relics attached to enemies, see the 'Elite Enemy' category on the relics page.

Fire Dragon
- Max HP
- 100,000 ~ 143,320
- Attack
- 300 ~ 425
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 8

The Dragon's auto attacks inflict 3 (+1 per 10 Magic) Burn and hit all Heroes adjacent to its target for 66% damage.
Deal 200 (+200% Magic) damage and inflict 15 (+60% Magic) Burn to all enemies.

Poison Dragon
- Max HP
- 124,000 ~ 187,420
- Attack
- 300 ~ 425
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 8

The Dragon's auto attacks inflict 1 (+1 per 20 Magic) Poison and hit all Heroes adjacent to its target for 66% damage.
Deal 200 (+200% Magic) damage and inflict 5 (+20% Magic) Poison to all enemies.

Frost Dragon
- Max HP
- 93,330 ~ 137,810
- Attack
- 300 ~ 425
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 8

The Dragon's auto attacks inflict 2 (+1 per 15 Magic) Frost and hit all Heroes adjacent to its target for 66% damage.
Deal 200 (+200% Magic) damage and inflict 10 (+40% Magic) Frost to all enemies.

Demon
- Max HP
- 13,560 ~ 16,620
- Attack
- 100
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 1

When the Demon reaches 50% remaining Max HP, it gains 25 Attack Speed, (+25% Max HP) Shields, and inflicts (+100% Attack) Burn on all Heroes.
Gain (+10% Max HP) Shields and inflict (+33% Attack) Burn on all enemies.

Hydra
- Max HP
- 12,910 ~ 15,830
- Attack
- 50
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 1

When the Hydra goes below 66% and 33% Max HP it loses a head.
The Hydra attacks an additional time for each head it has beyond the first. The bonus attacks deal 33% damage.
The Hydra gains 15 HP/S per head.
Deal (+150% Attack) damage and inflict 2 (+1 per 20 Attack) Poison per remaining head.
Turtle
- Max HP
- 200
- Attack
- 5
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 1
No special abilities

Mushroom Tank
- Max HP
- 1,050 ~ 23,730
- Attack
- 20 ~ 50
- Defense
- 0
- Attack Speed
- 0.4
- Attack Range
- 1

Every 10 Seconds: Gain (+10% Max HP) Shields.
Deal 50 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.
Deal 100 (+150% Attack) damage and Stun all adjacent enemies for 2 seconds.
Mushroom Archer
- Max HP
- 490 ~ 15,550
- Attack
- 12 ~ 40
- Defense
- 0
- Attack Speed
- 0.6
- Attack Range
- 5
Deal 125 (+125% Attack Speed) (+125% Attack) damage to a random enemy.
Deal 250 (+125% Attack Speed) (+125% Attack) damage to a random enemy.

Slime
- Max HP
- 1,140 ~ 17,020
- Attack
- 15 ~ 50
- Defense
- 0
- Attack Speed
- 0.4
- Attack Range
- 1

Gain (+1% Max HP) HP/S.
Remove 33% of all Debuffs, then deal 50 (+5% Max HP) (+100% Attack) damage.

Lizard
- Max HP
- 600 ~ 12,070
- Attack
- 20 ~ 50
- Defense
- 0
- Attack Speed
- 0.6
- Attack Range
- 1

At start of combat, jump to the enemy backline, landing on the hex directly opposite the Lizard's starting position. If occupied, land on the nearest available hex.
Jump to the lowest-health enemy then deal 50 (+150% Attack) damage to it.
Jump to the lowest-health enemy then deal 175 (+150% Attack) damage to it.
Mushroom Fire Mage
- Max HP
- 640 ~ 8,020
- Attack
- 10 ~ 30
- Defense
- 0
- Attack Speed
- 0.4
- Attack Range
- 4
Call down a fire storm for 3 seconds.
Each second, deal 10 (+50% Magic) damage and inflict 3 (+3 per 33 Magic) Burn to all enemies inside the fire storm.
Call down a fire storm for 3 seconds.
Each second, deal 20 (+75% Magic) damage and inflict 6 (+3 per 33 Magic) Burn to all enemies inside the fire storm.
Mushroom Frost Mage
- Max HP
- 560 ~ 6,610
- Attack
- 10 ~ 30
- Defense
- 0
- Attack Speed
- 0.4
- Attack Range
- 4
Call down a frost storm for 3 seconds.
Each second, deal 10 (+50% Magic) damage and inflict 2 (+2 per 33 Magic) Frost to all enemies inside the frost storm.
Call down a frost storm for 3 seconds.
Each second, deal 20 (+75% Magic) damage and inflict 4 (+2 per 33 Magic) Frost to all enemies inside the frost storm.

Spider
- Max HP
- 890 ~ 14,770
- Attack
- 15 ~ 25
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 3

Every 3 Attacks: Inflict (+1 per 33 Crit) Poison.
Inflict (+25% Crit) Poison on the farthest Hero and Stun them for 2 Seconds.
Spiders start with 50% Mana.

Every 3 auto attacks, inflict 1 (+1 per 33 Crit) Poison.
Inflict (+25% Crit) Poison on the farthest enemy and Stun them for 2 Seconds.
Spiders start with 50% Mana.

Snake
- Max HP
- 2,590 ~ 19,710
- Attack
- 20 ~ 50
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 1

At start of combat, gain 10 Omnivamp.
Every 3 auto attacks, inflict 1 (+1 per 50 Crit) Poison.
Ceate a trail of venom for 4 seconds.
Each second, deal 10 (+75% Attack) damage and inflict (+15% Crit) Poison to all enemies in the trail of venom.
The Snake spits venom at its target, creating a trail of venom for 4 seconds. Each second, the venom trail deals 20 (+100% Attack) damage and inflicts 1 (+10% Crit) Poison.

Plant Monster
- Max HP
- 870 ~ 6,580
- Attack
- 20 ~ 50
- Defense
- 0
- Attack Speed
- 0.5
- Attack Range
- 10

Pull the furthest enemy to the Plant Monster and deal 250 (+100% Attack) damage to it.
Plant Monsters start with full Mana.

Forest Golem
- Max HP
- 5,120 ~ 16,270
- Attack
- 75
- Defense
- 0
- Attack Speed
- 0.4
- Attack Range
- 1

Start of Combat: Gain (+100% Magic) Defense.
Deal 150 (+150% Magic) damage and Stun all adjacent enemies for 2.5 seconds.