Classes
Warrior Heroes and A/S rank upgrades
Warriors use Attack to deal damage with auto attacks and active abilities.
Warrior Mechanics: Crit, Rush, Shields.
Tank Heroes and A/S rank upgrades
Tanks use Defense to protect their allies and disrupt enemies.
Tank Mechanics: Stall, Poison, Frost.
Vanguard Heroes and A/S rank upgrades
Vanguards use Max HP to absorb and dish out damage.
Vanguard Mechanics: Rush, Shields, Burn.
Assassin Heroes and A/S rank upgrades
Assassins use Crit to deal bursts of damage with their auto attacks and active abilities.
Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.
Duelist Heroes and A/S rank upgrades
Duelists use Attack Speed to rapidly auto attack.
Duelist Mechanics: Stall, Rush, Debuffs, Crit, Shards.
Mystic Heroes and A/S rank upgrades
Mystics use Mana Regen to repeatedly cast their active ability, aiding allies and disrupting enemies.
Mystic Mechanics: Shields, Shards, Debuffs, Stall.
Mage Heroes and A/S rank upgrades
Mages use Magic to deal damage and disrupt enemies with their active abilities.
Mage Mechanics: Stall, Burn, Frost.
Glossary
- Poison: Characters take damage equal to their Poison every 2 seconds.
- Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
- Burn: Characters take damage equal to their Burn each second, then lose one Burn.
- Frost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.
- Stall (X): Activates after X seconds have elapsed in combat.
- Rush (X): Triggers at the start of combat and expires after X seconds.
- Shards: The currency used to purchase upgrades from the shop.
- Omnivamp: Restores Health to a character based on the damage they deal. 1 Omnivamp = 1% healing from damage dealt.
- Rank: Heroes gain stats and unlock additional abilities as they gain Ranks. Purchasing an additional copy of a Hero from the shop increases their Rank.
- Stealth: A character with Stealth can not be targeted by enemies.
- Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.
- Debuff: Poison, Frost, and Burn are Debuffs.
- Stun: A Stunned character cannot move or act. When Stunned, Heroes gain stacking 25% Stun Resistance for 15 seconds.
- Taunt: A Taunted character changes their target to the enemy who Taunted them.
- Reroll: Players can pay Shards to reroll to shop, displaying new Heroes, items, and relics.
- Basic Stats: Attack, Max HP, Defense, Crit, Attack Speed, Mana Regen, and Magic are basic stats.
- Reserves: Heroes the player owns but are not in combat are kept in the Reserves. Their abilities marked with Backup can still trigger.
- Generate: A Shard is generated whenever it is created by an ability, item, or relic.
- Backup: Abilities with Backup also work while the Hero is in the Reserves.
- Niklas's Red Hot Deals generates Shards equal to 80% of an item's value in the shop. Common = 4 Shards, Rare = 12 Shards, Epic = 20 Shards.
- Fiona's The Right Hand creates rarer items as Fiona's rank increases. Rank B = Common, Rank A = Rare, Rank S = Epic.
- Niklas's Wheel and Deal creates rarer items as his rank increases. Rank B = Common, Rank A = Rare, Rank S = Epic.
- Emergency Rewind protects you from defeat while collecting Shards as you win combats. It collects 5 Shards per combat victory. It is used when a combat is lost, giving you all of the Shards that were accumulated. If you lose another combat while Emergency Rewind is unavailable, your run will end in defeat.
- Grace's The Benevolent permanently gives Heroes the following primary stats for each of their classes:
Assassin: 7 Crit
Duelist: 10 Attack Speed
Mage: 12 Magic
Mystic: 2 Mana Regen
Tank: 15 Defense
Vanguard: 100 Max HP
Warrior: 12 Attack - Lasting: Shields with lasting do not expire over time. Shields normally expire after 10 seconds.
- Backup Only: Abilities with Backup Only only work while the Hero is in the Reserves.
- The Rift Storm begins after 50 seconds of combat and deals increasing amounts of damage each second.
- Each class has a primary stat which increases the effectiveness of their abilities more than others.
Assassin: Crit
Duelist: Attack Speed
Mage: Magic
Mystic: Mana Regen
Tank: Defense
Vanguard: Max HP
Warrior: Attack