Relics 319

EpicAcceleration Ascendancy

Quest Trigger Rush 15 times.
Reward Rush abilities last 4 seconds longer.

RareAcceleration Conduit

Quest Trigger Rush 6 times.
Reward Rush abilities last 3 seconds longer.

EpicAcceleration Filigree

On kill for Rush (20), gain 12 Shards.

EpicAcceleration Immunizer

For Rush (2), Heroes are immune to damage.

CommonAcceleration Lattice

For Rush (10), Heroes gain 25 HP/S.

LegendaryAcceleration Legacy Crystal

For Rush (8), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.

MandateAcceleration Mandate

Quest Trigger Rush 25 times.
Reward Increase your team size by 1 (Max: 5).

RareAcceleration Nexus

Every 2 Rush triggers, gain 1 Shard.

EpicAcceleration Prism

On Rush trigger, give Heroes 15 Crit.

RareAcceleration Reactor

On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.

CommonAcceleration Vessel

Quest Trigger Rush 4 times.
Reward Rush abilities last 2 seconds longer.

RareAdvanced Differentiator

Shop rerolls cost 2 less.

EpicAlignment Ascendancy

Quest Trigger Rush or Stall 25 times.
Reward On Rush or Stall trigger, Heroes gain 15 Attack Speed and 15 Defense.

ClassAll In

Gain 45 Shards.

Start with Emergency Rewind unavailable.

RareArcane Amplifier

Mages and Mystics gain 50 Magic and 4 Mana Regen.

EpicArcane Backup Prism

Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.

RareArcane Conduit

Quest Cast 15 Active Abilities.
Reward Heroes gain 25 Starting Mana.

MandateArcane Mandate

Quest Deal 15000 damage with active abilities.
Reward Increase your team size by 1 (Max: 5).

ClassAssassin Crest

Get an item which makes a Hero count as an Assassin during combat.

ClassAssassin Equipment

Get an item which benefits Assassins.

LegendaryAssassin's Ambush Engine

Heroes gain 30 Crit.

Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit.

At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.

ClassAssassin's Combative Reflection

Assassins gain 15 Crit and 25 Attack.

EpicAssassin's Elevation Prism

Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).

RareAssassin's Emblem

If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.

ClassAssassin's Enchanted Reflection

Assassins gain 15 Crit and 25 Magic.

ClassAssassin's Endurance Banner

Assassin's Rush abilities last 3 seconds longer.

ClassAssassin's Greed Banner

Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

CommonAssassin's Medallion

Assassins gain 15 Crit.

RareAssassin's Memento

At start of combat, gain 5 Shards per Assassin in combat.

ClassAssassin's Patience Banner

Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.

ClassAssassin's Payday Banner

Whenever an Assassin kills an enemy, gain 4 Shards.

ClassAssassin's Smokescreen Banner

Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.

EpicAssassin's Supremacy Filigree

At start of combat, Assassins gain Stealth for 5 seconds.

For Rush (10), Assassins gain 200 Crit.

ClassAttack Parcel

Get a random rare item that gives Attack.

ClassAttack Speed Parcel

Get a random rare item that gives Attack Speed.

CommonBackline Aggressor

At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.

RareBackline Quickener

At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.

RareBackline Sharpener

At start of combat, Heroes in the back row gain 25 Crit and increased move speed.

CommonBasic Differentiator

Shop rerolls cost 1 less.

Event EffectBattle Stance

Heroes have 50% increased basic stats.

EpicBlight Resonance Prism

Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.

ClassBossy

Quest Win 6 combats.
Reward Gain 40 Shards.

RareBurn Amplifier

Whenever a Hero inflicts Burn, inflict 33% more.

EpicBurn Ascendancy

Quest Inflict 1200 Burn.
Reward The first time each enemy reaches 100 Burn, inflict 75 Burn on their nearest ally.

RareBurn Catalyst

For Rush (15), enemies receive 50% more Burn damage.

RareBurn Conduit

Quest Inflict 500 Burn.
Reward Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 4 Burn inflicted.

EpicBurn Migrator

Whenever an enemy dies, transfer their Burn to the nearest enemy.

CommonBurn Vessel

Quest Inflict 300 Burn.
Reward Heroes gain 200 Max HP and 25 Attack.

Event EffectBurning

At start of combat, inflict Burn on all Heroes equal to 3% of their Max HP.

LegendaryBurning Spiral Engine

Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 66% of their Max HP.

RareCombative Codex

Heroes gain 1d9 Attack.

On combat victory, permanently increase the Attack gained by 6.

ClassCrest Windfall

Get two random items which make a Hero count as having an additional class.

ClassCrit Parcel

Get a random rare item that gives Crit.

EpicCritical Absorption Prism

On Crit, the Hero that Crit steals 40 Max HP from their target.

EpicCritical Ascendancy

Quest Crit 100 times.
Reward Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.

LegendaryCritical Singularity

At start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.

CommonCritical Vessel

Quest Crit 20 times.
Reward Heroes gain 25 Attack Speed and 5 Omnivamp.

Event EffectDamaged

At start of combat, Heroes take damage equal to 25% of their Max HP.

Elite EnemyDecay

Heroes have 20% decreased basic stats.

Elite EnemyDecay

Heroes have 15% decreased basic stats.

EpicDeceleration Aegis

After Stall (15, 30, and 45), Heroes gain 700 lasting Shields.

EpicDeceleration Apotheosis

After Stall (25, 50, and 75), give Heroes +15% to all their basic stats.

EpicDeceleration Ascendancy

Quest Trigger Stall 15 times.
Reward Stall abilities trigger 9 seconds faster.

RareDeceleration Conduit

Quest Trigger Stall 6 times.
Reward Stall abilities trigger 6 seconds faster.

EpicDeceleration Corruptor

After Stall (15, 30, and 45), double the amount of Poison on all enemies.

EpicDeceleration Filigree

After Stall (30 and 60), gain 12 Shards.

CommonDeceleration Lattice

After Stall (20), Heroes gain 15 HP/S.

LegendaryDeceleration Legacy Crystal

After Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.

MandateDeceleration Mandate

Quest Trigger Stall 25 times.
Reward Increase your team size by 1 (Max: 5).

RareDeceleration Nexus

Every 2 Stall triggers, gain 1 Shard.

RareDeceleration Reactor

On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.

CommonDeceleration Vessel

Quest Trigger Stall 4 times.
Reward Stall abilities trigger 3 seconds faster.

ClassDefense Parcel

Get a random rare item that gives Defense.

RareDefensive Amplifier

Tanks and Vanguards gain 45 Defense and 300 Max HP.

EpicDefensive Backup Prism

Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.

CommonDivergence Vessel

Quest Win a combat with 3 or more Heroes in play, where no Class is shared between any two Heroes.
Reward Gain 25 Shards.

MandateDominion Mandate

Quest Inflict 5000 Debuffs.
Reward Increase your team size by 1 (Max: 5).

ClassDuelist Crest

Get an item which makes a Hero count as a Duelist during combat.

ClassDuelist Equipment

Get an item which benefits Duelists.

ClassDuelist's Chill Banner

Whenever a Duelist auto attacks, they inflict 2 Frost on their target.

ClassDuelist's Combative Reflection

Duelists gain 20 Attack Speed and 25 Attack.

RareDuelist's Emblem

If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.

ClassDuelist's Flame Banner

Whenever a Duelist auto attacks, they inflict 3 Burn on their target.

EpicDuelist's Fury Filigree

For Rush (10), Duelists gain 150 Attack Speed.

CommonDuelist's Medallion

Duelists gain 20 Attack Speed.

RareDuelist's Memento

For each Duelist in combat, Stall abilities trigger 4 seconds earlier.

LegendaryDuelist's Momentum Engine

Heroes gain 40 Attack Speed.

Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat.

ClassDuelist's Outbreak Banner

Whenever a Duelist auto attacks, they deal 20 bonus damage per type of Debuff on their target.

ClassDuelist's Precise Reflection

Duelists gain 20 Attack Speed and 15 Crit.

ClassDuelist's Precision Banner

Duelists gain 1 Crit per 5 Shards you've generated this game.

EpicDuelist's Profusion Filigree

After Stall (10), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 33% damage and applying on-hit effects.

EpicDuelist's Rhythm Prism

Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.

ClassDuelist's Toxin Banner

Whenever a Duelist auto attacks, they inflict 2 Poison on their target.

RareEnchanted Codex

Heroes gain 1d9 Magic.

On combat victory, permanently increase the Magic gained by 6.

ClassFast Track

Instantly rank up the above Hero.

Start with 10 fewer Shards.

Event EffectFighting Form

Heroes have 25% increased basic stats.

CommonFire Starter

Each second for Rush (10), inflict 3 Burn on all enemies.

RareFrontline Barricader

At start of combat, Heroes in the front row gain 60 Defense and grow in size.

CommonFrontline Defender

At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.

RareFrontline Embiggener

At start of combat, Heroes in the front row gain 400 Max HP and grow in size.

RareFrost Amplifier

Whenever a Hero inflicts Frost, inflict 33% more.

EpicFrost Ascendancy

Quest Inflict 800 Frost.
Reward The first time each enemy reaches 50 Frost, Stun them for 2.5 seconds.

RareFrost Catalyst

After Stall (15, 30, and 45), all enemies receive damage equal to 5 times the amount of Frost they have.

RareFrost Conduit

Quest Inflict 400 Frost.
Reward Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.

EpicFrost Migrator

Whenever an enemy dies, transfer their Frost to the nearest enemy.

CommonFrost Surge

At start of combat, inflict 15 Frost on all enemies.

CommonFrost Vessel

Quest Inflict 200 Frost.
Reward Heroes gain 30 Defense and 3 Mana Regen.

RareGeneration Conduit

Quest Generate 25 Shards.
Reward On Shards generated, Heroes gain 15 Crit and 500 Shields.

LegendaryGlacial Decay Engine

Frost now deals damage to enemies when it ticks down (like Burn does).

EpicGlacial Guard Prism

Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.

LegendaryGodspeed Ascension Engine

For Rush (1), Heroes gain +150% basic stats.

EpicGolden Ascendancy

Quest Win a combat with 66 or more Shards in your bank.
Reward Get 5 random Crest items. Crest items make a Hero count as having an additional class.

MandateGreed Mandate

Quest Win a combat with 100 or more Shards in your bank.
Reward Increase your team size by 1 (Max: 5).

ClassHealth Parcel

Get a random rare item that gives Max HP.

Event EffectHunted

Heroes have -50% Defense.

EpicImmolation Accelerator

On Rush trigger, inflict 20 Burn on all enemies.

Elite EnemyImmunity

For Rush (18), enemies are immune to damage.

Elite EnemyImmunity

For Rush (13), enemies are immune to damage.

Elite EnemyImprovidence

Each second, enemies heal 3% Max HP.

Elite EnemyImprovidence

Each second, enemies heal 5% Max HP.

ClassItem Bazaar

Items cost 2 fewer Shards.

ClassItem Windfall

Get 3 random common items.

ClassLegacy Charm

Heroes gain 1d1% basic stats.

Every 2 combat victories, permanently increase the amount of basic stats by 1%.

ClassMage Crest

Get an item which makes a Hero count as a Mage during combat.

ClassMage Equipment

Get an item which benefits Mages.

EpicMage's Administration Filigree

Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 400% of their Magic.

LegendaryMage's Cataclysm Engine

Heroes gain 50 Magic.

Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 15% of their Magic.

ClassMage's Elemental Banner

Whenever a Mage casts, all enemies in their range take 6 damage per Frost and 3 damage per Burn they have.

RareMage's Emblem

If there is a Mage in combat, your Hero's active abilities gain 100 Crit.

ClassMage's Enlightenment Banner

After Stall (15), Mages permanently gain 10 Magic.

ClassMage's Flowing Reflection

Mages gain 25 Magic and 4 Mana Regen.

ClassMage's Frostbite Banner

Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.

ClassMage's Inferno Banner

Whenever a Mage casts, they inflict Burn on their target equal to 150% of the Mana spent.

CommonMage's Medallion

Mages gain 25 Magic.

RareMage's Memento

At start of combat, inflict 12 Frost on all enemies per Mage in combat.

ClassMage's Precise Reflection

Mages gain 25 Magic and 15 Crit.

ClassMage's Serenity Banner

After Stall (15 and 30), Mages gain 100 Mana.

EpicMage's Transmutation Prism

Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.

ClassMagic Parcel

Get a random rare item that gives Magic.

ClassMana Regen Parcel

Get a random rare item that gives Mana Regen.

RareMartial Amplifier

Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.

EpicMartial Backup Prism

Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.

MandateMerchant Mandate

Quest Reroll the shop 8 times, then complete a combat.
Reward Increase your team size by 1 (Max: 5).

EpicMomentous Differentiator

Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.

RareMulticlass Conduit

Quest Win a combat with 4 or more combined classes in play.
Reward Get 3 random Crest items. Crest items make a Hero count as having an additional class.

ClassMystery Charm

Get a random rare relic.

ClassMystic Crest

Get an item which makes a Hero count as a Mystic during combat.

ClassMystic Equipment

Get an item which benefits Mystics.

LegendaryMystic's Abundance Engine

Heroes gain 8 Mana Regen.

Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 33% of the Shield applied.

ClassMystic's Barrier Banner

Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.

RareMystic's Emblem

If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.

ClassMystic's Enchanted Reflection

Mystics gain 4 Mana Regen and 25 Magic.

EpicMystic's Inundation Prism

Whenever a Mystic Shields a Hero, damage their nearest enemy for 100% of the Shield applied.

CommonMystic's Medallion

Mystics gain 4 Mana Regen.

RareMystic's Memento

At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.

ClassMystic's Outbreak Banner

Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.

ClassMystic's Payday Banner

Every 5 times a Mystic casts, gain 1 Shard.

ClassMystic's Prosperity Banner

Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.

EpicMystic's Prosperity Filigree

Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.

ClassMystic's Protection Banner

Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.

ClassMystic's Vital Reflection

Mystics gain 4 Mana Regen and 200 Max HP.

MandateOmnity Mandate

Quest Win a combat with a Hero of all 7 classes in combat or in the reserves.
Reward Increase your team size by 1 (Max: 5).

Elite EnemyPain

Each second, Heroes take damage equal to 2.5% of their Max HP.

Elite EnemyPain

Each second, Heroes take damage equal to 7% of their Max HP.

EpicPerfect Divergence Prism

At start of combat, if no Heroes in combat share a Class all Heroes gain +25% to all their basic stats.

EpicPerfect Unity Prism

At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.

EpicPlague Accelerator

For Rush (12), if an enemy would gain a Debuff they gain 2 more.

RarePlague Amplifier

For Rush (12), if an enemy would gain a Debuff they gain 1 more.

EpicPlague Ascendancy

Quest Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy.
Reward At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.

RarePlague Conduit

Quest Inflict 750 Debuffs.
Reward Gain 30 Shards.

CommonPlague Generator

At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.

RarePlague Harvester

After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.

LegendaryPlague Transmission Engine

At start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.

EpicPlague Velocitizer

Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.

RarePlated Codex

Heroes gain 1d15 Defense.

On combat victory, permanently increase the Defense gained by 10.

RarePoison Amplifier

Whenever a Hero inflicts Poison, inflict 33% more.

EpicPoison Ascendancy

Quest Inflict 400 Poison.
Reward The first time each enemy reaches 50 Poison, they lose 33% Max HP, 66% Attack, and 66% Attack Speed.

CommonPoison Bloom

After Stall (10 and 20), inflict 10 Poison on all enemies.

RarePoison Catalyst

After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.

RarePoison Conduit

Quest Inflict 150 Poison.
Reward Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.

EpicPoison Migrator

Whenever an enemy dies, transfer their Poison to the nearest enemy.

CommonPoison Vessel

Quest Inflict 100 Poison.
Reward Heroes gain 20 Attack Speed and 15 Crit.

RarePrecise Codex

Heroes gain 1d6 Crit.

On combat victory, permanently increase the Crit gained by 4.

RarePrecision Conduit

Quest Crit 40 times.
Reward On Crit, reduce the target's Defense by 3.

CommonPrecision Lattice

Each Hero's first attack against each enemy gains 250 Crit.

RarePrecision Nexus

On Crit, the Hero that Crit heals 30 and gains 3 Mana.

RarePrecision Reactor

For Rush (10), Heroes gain 60 Crit.

RareProtective Differentiator

After Stall (15 and 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.

ClassQuality over Quantity

Heroes can equip two additional items (Max: 6).

Max team size is decreased by 1.

ClassQuantity over Quality

Increase max team size by 1 (Max: 5).

Heroes have 1 fewer item slot (Min: 1).

Elite EnemyRapid Growth

For Rush (9), enemies have 150% increased stats.

Elite EnemyRapid Growth

For Rush (10), enemies have 66% increased stats.

ClassRelic Bazaar

The shop shows an additional relic.

EpicReserve Ascendancy

Quest Win a combat with 2 Heroes in your reserves.
Reward At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.

Event EffectRested

Heroes have 10% increased basic stats.

LegendaryRift Storm Invoker

The Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.

EpicShard Ascendancy

Quest Generate 25 Shards.
Reward On Shards generated, generate 1 more Shard.

RareShard Constructor

After Stall (30), gain 9 Shards.

EpicShard Energy Velocitizer

Heroes gain 1 Attack Speed per 5 Shards you've generated this game.

RareShard Extractor

On combat victory, gain 6 Shards.

CommonShard Lattice

On combat victory, gain 3 Shards.

ClassShard Maximizer

Gain interest on saved Shards. At the end of each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).

ClassShard Pouch

Gain 12 Shards.

LegendaryShard Power Extractor

On Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).

EpicShard Precision Prism

Heroes gain Crit equal to the number of Shards in bank (Max: 1000).

CommonShard Vessel

Quest Generate 15 Shards.
Reward Heroes gain 20 Crit and 5 Omnivamp.

MandateShelter Mandate

Quest Apply 30000 Shields.
Reward Increase your team size by 1 (Max: 5).

EpicShield Ascendancy

Quest Apply 15000 Shields.
Reward Heroes gain +50% Defense and +50% Crit while Shielded.

RareShield Bastion

After Stall (15), Heroes gain a lasting 33% Max HP Shield.

RareShield Conduit

Quest Apply 7500 Shields.
Reward Heroes gain 100 Attack and 100 Magic while Shielded.

EpicShield Converter

Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 50% of the Shield applied.

LegendaryShield Fragmentation Engine

Whenever an enemy damages a Hero's Shields, deal 350% of the damage back to the source.

CommonShield Generator

At start of combat, Heroes gain 400 lasting Shields.

EpicShield Investment Filigree

At start of combat and after Stall (20), spend 1 Shard to apply 250 lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.

RareShield Repriser

Whenever an enemy damages a Hero's Shields, deal 100% of the damage back to the source.

CommonShield Vessel

Quest Apply 2500 Shields.
Reward Heroes gain 30 Magic and 30 Attack.

MandateSlaughter Mandate

Quest Deal 15000 damage with auto attacks.
Reward Increase your team size by 1 (Max: 5).

ClassStability System

Emergency Rewind starts with 25 more Shards.

EpicStalwart Differentiator

Heroes gain 3 Defense for each time you've rerolled the shop this game.

ClassStarter Bundle

Gain a random common item, a random common relic, and 3 Shards.

Starter KitStarter Kit: Instant Attack Boost

A Hero permanently gained 35 Attack.

Starter KitStarter Kit: Instant Attack Speed Boost

A Hero permanently gained 30 Attack Speed.

Starter KitStarter Kit: Instant Crit Boost

A Hero permanently gained 20 Crit.

Starter KitStarter Kit: Instant Defense Boost

A Hero permanently gained 45 Defense.

Starter KitStarter Kit: Instant Magic Boost

A Hero permanently gained 35 Magic.

Starter KitStarter Kit: Instant Mana Regen Boost

A Hero permanently gained 6 Mana Regen.

Starter KitStarter Kit: Instant Max HP Boost

A Hero permanently gained 300 Max HP.

Starter KitStarter Kit: Instant Rare Attack Item

Get a rare item which gives Attack to the holder.

Starter KitStarter Kit: Instant Rare Attack Speed Item

Get a rare item which gives Attack Speed to the holder.

Starter KitStarter Kit: Instant Rare Crit Item

Get a rare item which gives Crit to the holder.

Starter KitStarter Kit: Instant Rare Defense Item

Get a rare item which gives Defense to the holder.

Starter KitStarter Kit: Instant Rare Magic Item

Get a rare item which gives Magic to the holder.

Starter KitStarter Kit: Instant Rare Mana Regen Item

Get a rare item which gives Mana Regen to the holder.

Starter KitStarter Kit: Instant Rare Max HP Item

Get a rare item which gives Max HP to the holder.

Starter KitStarter Kit: Instant Shards

Gain 7 Shards.

Starter KitStarter Kit: Sustained Attack

Until the Act Boss, Heroes gain 40 Attack.

Starter KitStarter Kit: Sustained Attack Speed

Until the Act Boss, Heroes gain 25 Attack Speed.

Starter KitStarter Kit: Sustained Crit

Until the Act Boss, Heroes gain 25 Crit.

Starter KitStarter Kit: Sustained Defense

Until the Act Boss, Heroes gain 45 Defense.

Starter KitStarter Kit: Sustained Item Expansion

Until the Act Boss, Heroes can equip an additional item (Max: 6).

Starter KitStarter Kit: Sustained Magic

Until the Act Boss, Heroes gain 40 Magic

Starter KitStarter Kit: Sustained Mana Regen

Until the Act Boss, Heroes gain 6 Mana Regen.

Starter KitStarter Kit: Sustained Max HP

Until the Act Boss, Heroes gain 300 Max HP.

Starter KitStarter Kit: Sustained Shard Boost

Until the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.

Starter KitStarter Kit: Temporary Attack Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack.

Starter KitStarter Kit: Temporary Attack Speed Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed.

Starter KitStarter Kit: Temporary Crit Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.

Starter KitStarter Kit: Temporary Defense Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense.

Starter KitStarter Kit: Temporary Item Discount

Until Combat #4, items cost 2 less.

Starter KitStarter Kit: Temporary Magic Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic.

Starter KitStarter Kit: Temporary Mana Regen Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen.

Starter KitStarter Kit: Temporary Max HP Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP.

Starter KitStarter Kit: Temporary Shard Boost

For Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.

Elite EnemySteady Growth

After Stall (15), enemies have 40% increased stats.

Elite EnemySteady Growth

After Stall (15), enemies have 55% increased stats.

Event EffectStunned

At start of combat, Heroes are Stunned for 6 seconds.

ClassSurvivor Charm

Gain 1 extra Shard per surviving Hero at end of combat.

RareSwift Codex

Heroes gain 1d8 Attack Speed.

On combat victory, permanently increase the Attack Speed gained by 5.

ClassTank Crest

Get an item which makes a Hero count as a Tank during combat.

ClassTank Equipment

Get an item which benefits Tanks.

LegendaryTank's Absolution Engine

Heroes gain 60 Defense.

Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.

RareTank's Emblem

Each second if there is a Tank in combat, Heroes gain 1 Defense.

ClassTank's Enchanted Reflection

Tanks gain 30 Defense and 25 Magic.

ClassTank's Frostplate Banner

Whenever a Tank is auto attacked, they apply 2 Frost to the attacker.

EpicTank's Intercession Prism

Tanks gain 50 Defense per enemy targeting them.

Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.

EpicTank's Invigoration Filigree

After Stall (20), Tanks gain 1 HP/S per 8 Defense they have.

CommonTank's Medallion

Tanks gain 30 Defense.

RareTank's Memento

At start of combat, inflict 25 Poison on all enemies per Tank in combat.

ClassTank's Patience Banner

After Stall (15), Tanks permanently gain 8 Defense.

ClassTank's Poisonplate Banner

Whenever a Tank is auto attacked, they apply 2 Poison to the attacker.

ClassTank's Readiness Banner

Tank's Stall abilities trigger 8 seconds faster.

ClassTank's Resilience Banner

Whenever a Tank is auto attacked, they gain 2 Defense.

ClassTank's Vital Reflection

Tanks gain 30 Defense and 200 Max HP.

LegendaryTemporal Alignment Crystal

On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.

LegendaryThe Riftbreaker

After Stall (90), break the rift.

EpicThermal Inverter

Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost.

Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.

EpicTrigger Bounty Activator

Every other Stall trigger, gain 1 Shard.

Every other Rush trigger, gain 1 Shard.

EpicTrigger Safeguard Activator

On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.

EpicTrigger Synchrony Activator

Every 3 Stall triggers, Stun all enemies for 2 seconds.

Every 3 Rush triggers, Stun all enemies for 2 seconds.

MandateUnity Mandate

Quest Win a combat with 4 or more heroes of the same class in combat or in the reserves.
Reward Increase your team size by 1 (Max: 5).

CommonUnity Vessel

Quest Win a combat with 3 or more Heroes of the same Class in play.
Reward Gain 30 Shards.

RareVampiric Codex

Heroes gain 1d3 Omnivamp.

On combat victory, permanently increase the Omnivamp gained by 2.

ClassVampirism

Heroes gain 10 Omnivamp.

ClassVanguard Crest

Get an item which makes a Hero count as a Vanguard during combat.

ClassVanguard Equipment

Get an item which benefits Vanguards.

ClassVanguard's Aegis Banner

At start of combat, Vanguards gain Shields equal to 25% of their Max HP.

EpicVanguard's Amplification Filigree

For Rush (8), Vanguards gain +100% Max HP.

ClassVanguard's Combative Reflection

Vanguards gain 200 Max HP and 25 Attack.

RareVanguard's Emblem

Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.

ClassVanguard's Endurance Banner

Vanguard's Rush abilities last 3 seconds longer.

ClassVanguard's Flamefists Banner

Whenever a Vanguard auto attacks, they inflict 4 Burn on their target.

ClassVanguard's Flameplate Banner

Whenever a Vanguard is auto attacked, they inflict 4 Burn on the attacker.

EpicVanguard's Frenzy Prism

Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.

CommonVanguard's Medallion

Vanguards gain 200 Max HP.

RareVanguard's Memento

At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.

ClassVanguard's Plated Reflection

Vanguards gain 200 Max HP and 30 Defense.

ClassVanguard's Rally Banner

For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.

LegendaryVanguard's Titanic Engine

Heroes gain 400 Max HP.

Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.

LegendaryVenom Amplification Engine

Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.

EpicVenom Precision Prism

Whenever an enemy takes Poison damage, Heroes gain 2 Crit.

CommonVictory Vessel

Quest Win 3 combats.
Reward Gain 25 Shards.

RareViolence Conduit

Quest Auto attack 150 times.
Reward Each Hero's first auto attack against each enemy gains 750 Crit.

RareVital Codex

Heroes gain 1d75 Max HP.

On combat victory, permanently increase the Max HP gained by 50.

ClassWarrior Crest

Get an item which makes a Hero count as a Warrior during combat.

ClassWarrior Equipment

Get an item which benefits Warriors.

ClassWarrior's Aegis Banner

At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.

LegendaryWarrior's Bloodshield Engine

Heroes gain 50 Attack.

Whenever a Warrior deals damage, they gain lasting Shields equal to 10% of the damage dealt.

ClassWarrior's Bravery Banner

Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.

RareWarrior's Emblem

If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.

ClassWarrior's Endurance Banner

Warrior's Rush abilities last 3 seconds longer.

EpicWarrior's Exaltation Prism

Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.

CommonWarrior's Medallion

Warriors gain 25 Attack.

RareWarrior's Memento

For each Warrior in combat, Rush abilities last 2 seconds longer.

ClassWarrior's Mending Banner

Whenever a Warrior Crits, they heal equal to 50% of their Attack.

ClassWarrior's Precise Reflection

Warriors gain 25 Attack and 15 Crit.

ClassWarrior's Rally Banner

Rush (10): Warriors gain +50% Attack.

EpicWarrior's Sundering Filigree

For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 15.

ClassWarrior's Swift Reflection

Warriors gain 25 Attack and 20 Attack Speed.

Event EffectWeakness

Heroes have 25% decreased basic stats.