Mage

Mages use Magic to deal damage and disrupt enemies with their active abilities.

Mage Mechanics: Stall, Burn, Frost.

Mage Heroes

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list.

A/S rank options 15

Class UpgradeMage Armor

At start of combat, if this Hero is in the front row they gain (+100% Magic) Defense.

Class UpgradeHermit

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Class UpgradeStall Certainty

Stall abilities trigger 6 seconds faster. Backup.

Class UpgradeEnchanted Attacks

On auto attack, deal (+100% Magic) bonus damage.

Class UpgradeArcane Destruction

On cast, gain 100 Crit.

Class UpgradeBurning Casts

On cast, inflict (+50% Magic) Burn on enemies in range.

Class UpgradeBurning Absorption

On cast, gain 1 Magic per 3 Burn on enemies in range.

Class UpgradeStalled Heat

After Stall (20), inflict (+100% Magic) Burn on all enemies.

Class UpgradeMagical Growth

At start of combat, Mages permanently gain 20 Magic. Backup.

Class UpgradeFreezing Casts

On cast, inflict (+25% Magic) Frost on enemies in range.

Class UpgradeFreezing Absorption

On cast, gain 1 Magic per 5 Frost on enemies in range.

Class UpgradeStalled Cold

After Stall (20), inflict (+35% Magic) Frost on all enemies.

Class UpgradeStalled Growth

After Stall (25), permanently gain 40 Magic.

Class UpgradeInstacast

After Stall (15, 30, and 45), gain 100 Mana.

Class UpgradeFast Cast

Gain 8 Mana Regen and 40 Starting Mana.