
The Crescendo
On Stall trigger, permanently gain 3 Magic.
After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.
The Requiem
“I've brought them with me.”
A range-4 Mage whose Requiem Barrage hits every enemy in the beam and applies Magic-scaling Frost and Burn. Stack Magic. The Crescendo is for long fights, The Resplendent is a Backup that strengthens Mage debuffs and suits Funke and Sal, and The Harmony gives allies a Shield with the barrage.

Channel an energy beam for 2.5 seconds.
Each half second, deal 25 (+75% Magic) damage, inflict (+1 per 15 Magic) Frost, and inflict (+1 per 10 Magic) Burn to all enemies inside the beam.
At B rank you pick one of three. Tap the cards to compare.

On Stall trigger, permanently gain 3 Magic.
After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

Mages inflict 20 (+10 per rank)% more Debuffs. Backup.
Aria inflicts an additional 50% more Debuffs.

Gains class Mystic
Requiem Barrage Shields Heroes for 10 (+33% Magic) (+300% Mana Regen).
Specializations, upgrades and items players picked for Aria in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Aria's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+4 Mana Regen+25 Magic
If this item is held by a Mage, double its stats.

+25 Starting Mana+4 Mana Regen+25 Magic
On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2.5 seconds.

+4 Mana Regen+25 Magic
On cast, inflict 12 Frost on the nearest enemy.

+25 Starting Mana+25 Magic
On active ability kill, if held by a Mage this item gains 10 Magic.

+15 Crit+25 Magic
If this item is held by a Mage, double its stats.

+75 Magic
The holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

At start of combat, if this Hero is in the front row they gain (+100% Magic) Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Stall abilities trigger 6 seconds faster. Backup.

On auto attack, deal (+100% Magic) bonus damage.

On cast, gain 100 Crit.

On cast, inflict (+50% Magic) Burn on enemies in range.

On cast, gain 1 Magic per 3 Burn on enemies in range.

After Stall (20), inflict (+100% Magic) Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

On cast, inflict (+25% Magic) Frost on enemies in range.

On cast, gain 1 Magic per 5 Frost on enemies in range.

After Stall (20), inflict (+35% Magic) Frost on all enemies.

After Stall (25), permanently gain 40 Magic.

After Stall (15, 30, and 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.