Aria
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Aria

The Requiem

Mage Frost Burn

“I've brought them with me.”

Max HP
600
Defense
26
Attack
23
Attack Speed
0.4
Attack Range
4
Crit
15
Max Mana
110
Starting Mana
40
Mana Regen
4

How to Play

A range-4 Mage whose Requiem Barrage hits every enemy in the beam and applies Magic-scaling Frost and Burn. Stack Magic. The Crescendo is for long fights, The Resplendent is a Backup that strengthens Mage debuffs and suits Funke and Sal, and The Harmony gives allies a Shield with the barrage.

Starting Ability

ActiveRequiem Barrage

Channel an energy beam for 2.5 seconds.

Each half second, deal 25 (+75% Magic) damage, inflict (+1 per 15 Magic) Frost, and inflict (+1 per 10 Magic) Burn to all enemies inside the beam.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

Stall

The Crescendo

Passive Ability

On Stall trigger, permanently gain 3 Magic.

After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

BackupDebuff

The Resplendent

Passive Ability

Mages inflict 20 (+10 per rank)% more Debuffs. Backup.

Aria inflicts an additional 50% more Debuffs.

Shield

The Harmony

Passive Ability

Gains class Mystic

Requiem Barrage Shields Heroes for 10 (+33% Magic) (+300% Mana Regen).

Player Build Stats

Specializations, upgrades and items players picked for Aria in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Aria's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Mage onlyMagic scalingMana Regen scalingMage's Tome

+4 Mana Regen+25 Magic

If this item is held by a Mage, double its stats.

FrostMagic scalingMana Regen scalingAmulet of Storms

+25 Starting Mana+4 Mana Regen+25 Magic

On cast, remove 30 Frost from each enemy with 30 or more Frost to Stun those enemies for 2.5 seconds.

FrostMagic scalingMana Regen scalingFreezing Wand

+4 Mana Regen+25 Magic

On cast, inflict 12 Frost on the nearest enemy.

Mage onlyMagic scalingMage's Wand

+25 Starting Mana+25 Magic

On active ability kill, if held by a Mage this item gains 10 Magic.

Mage onlyMagic scalingMage's Staff

+15 Crit+25 Magic

If this item is held by a Mage, double its stats.

Mage bonusMagic scalingMage's Glyph

+75 Magic

The holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Mage A/S rank options (15)
Class UpgradeMage Armor

At start of combat, if this Hero is in the front row they gain (+100% Magic) Defense.

Class UpgradeHermit

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Class UpgradeStall Certainty

Stall abilities trigger 6 seconds faster. Backup.

Class UpgradeEnchanted Attacks

On auto attack, deal (+100% Magic) bonus damage.

Class UpgradeArcane Destruction

On cast, gain 100 Crit.

Class UpgradeBurning Casts

On cast, inflict (+50% Magic) Burn on enemies in range.

Class UpgradeBurning Absorption

On cast, gain 1 Magic per 3 Burn on enemies in range.

Class UpgradeStalled Heat

After Stall (20), inflict (+100% Magic) Burn on all enemies.

Class UpgradeMagical Growth

At start of combat, Mages permanently gain 20 Magic. Backup.

Class UpgradeFreezing Casts

On cast, inflict (+25% Magic) Frost on enemies in range.

Class UpgradeFreezing Absorption

On cast, gain 1 Magic per 5 Frost on enemies in range.

Class UpgradeStalled Cold

After Stall (20), inflict (+35% Magic) Frost on all enemies.

Class UpgradeStalled Growth

After Stall (25), permanently gain 40 Magic.

Class UpgradeInstacast

After Stall (15, 30, and 45), gain 100 Mana.

Class UpgradeFast Cast

Gain 8 Mana Regen and 40 Starting Mana.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.