
The Dealer
Swing a mace to deal 225 (+25% Max HP) (+200% Attack) (+150% Magic) damage and Stun for 3 seconds.
Every 4 casts, create a random item.
The Dealer
“Looks like you know a deal when you see one.”
A 1150 HP Vanguard whose Red Hot Deals consumes the leftmost item after each fight survived, permanently gaining its stats and turning it into Shards. Item count and Max HP power the Rush Burn. The Dealer is a Stun active, The Executive gives slots and Shields, and The Hoarder counterattacks with Shards, so it suits Shard makers like Dragomir.

Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 50 (+25 per rank)% of its stats and Shards equal to 80% of its value.
For Rush (14), auto attacks inflict 1 (+1 per 500 Max HP) Burn per equipped item.
At B rank you pick one of three. Tap the cards to compare.

Swing a mace to deal 225 (+25% Max HP) (+200% Attack) (+150% Magic) damage and Stun for 3 seconds.
Every 4 casts, create a random item.

Gain an item slot.
For Rush (15), gain (+33% Max HP) Shields per equipped item.

Gains class Tank
For Rush (20), whenever a Vanguard or Tank is auto attacked they deal 1 damage to the attacker per Shard generated this game. Backup.
Specializations, upgrades and items players picked for Niklas in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Niklas's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+200 Max HP+10 HP Per Second
On Rush trigger, if held by a Vanguard this item gains 20 Max HP.

+200 Max HP+25 Attack
If this item is held by a Vanguard, double its stats.

+200 Max HP+25 Attack
For Rush (7), gain +33% basic stats.

+300 Max HP+40 Attack
The holder gains 1 Attack and 8 Max HP per Rush trigger this game.

+200 Max HP+25 Attack
The holder's Rush abilities last 3 seconds longer.

+200 Max HP+30 Defense
If this item is held by a Vanguard, double its stats.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

At start of combat, give this Hero and adjacent Heroes (+25% Max HP) Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain (+50% Max HP) Shields and deal (+50% Max HP) damage to adjacent enemies.

Vanguards gain 13 (+10 per rank) HP/S. Backup.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Each second, deal (+3% Max HP) damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

For Rush (12), gain +100% Max HP.

Rush abilities last 3 seconds longer. Backup.

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).

Vanguards gain 50 (+50 per rank) Attack. Backup.

At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Gain 1000 Max HP and 20 Omnivamp.

At start of combat, give all Heroes in the front 2 rows (+66% Max HP) Shields.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.