Rip
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Rip

The Butcher

Vanguard Rush

“Woof woof, no need to be scared. I don't bite.”

Max HP
1250
Defense
42
Attack
41
Attack Speed
0.42
Attack Range
1
Crit
15
Max Mana
75
Starting Mana
25
Mana Regen
4

How to Play

A 1250 HP Vanguard whose Bloodthirsty grants Max HP-scaling Attack during Rush and refreshes Rush at 50% HP. Stack Max HP. The Glutton stacks Max HP with each Rush and shares it with Vanguards, The Enraged is a stacking active, and The Brute gives lifesteal on crits. Pairs with Ming's The Tempered.

Starting Ability

PassiveBloodthirsty

For Rush (10), gain (+5% Max HP) Attack.

Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain (+2% Max HP) Attack Speed.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

RushBackup

The Glutton

Passive Ability

On Rush trigger, permanently gain 33 Max HP. Backup.

Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

RushOmnivamp

The Enraged

Active AbilityRampage
[25/75 Mana]

Enter a rage, gaining (+10% Max HP) (+250% Magic) Max HP, 5 (+5 per rank) Attack Speed, and 2 (+2 per rank) Omnivamp. This ability stacks.

Crit

The Brute

Passive Ability

Gains class Assassin

On Crit, steal (+50% Crit) Health from the target.

Player Build Stats

Specializations, upgrades and items players picked for Rip in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Rip's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Vanguard onlyRushMax HP scalingVanguard's Bracelet

+200 Max HP+10 HP Per Second

On Rush trigger, if held by a Vanguard this item gains 20 Max HP.

Vanguard onlyMax HP scalingVanguard's Buckler

+200 Max HP+30 Defense

If this item is held by a Vanguard, double its stats.

Vanguard onlyMax HP scalingVanguard's Sword

+200 Max HP+25 Attack

If this item is held by a Vanguard, double its stats.

RushMax HP scalingAdrenal Eye

+200 Max HP+25 Attack

For Rush (7), gain +33% basic stats.

RushMax HP scalingCrown of Haste

+300 Max HP+40 Attack

The holder gains 1 Attack and 8 Max HP per Rush trigger this game.

RushMax HP scalingTemporal Accelerator

+200 Max HP+20 Attack Speed+15 Omnivamp

The holder's Rush abilities last 5 seconds longer.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Vanguard A/S rank options (15)
Class UpgradeBulk Formation

At start of combat, give this Hero and adjacent Heroes (+25% Max HP) Max HP.

Class UpgradeVindictive Shields

The first time each combat this Hero goes below 50% Max HP, they gain (+50% Max HP) Shields and deal (+50% Max HP) damage to adjacent enemies.

Class UpgradeCalming Presence

Vanguards gain 13 (+10 per rank) HP/S. Backup.

Class UpgradeDistraction

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Class UpgradeIntimidating Aura

Each second, deal (+3% Max HP) damage to adjacent enemies.

Class UpgradeRushed Offense

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Class UpgradeRushed Size

For Rush (12), gain +100% Max HP.

Class UpgradeRush Overdrive

Rush abilities last 3 seconds longer. Backup.

Class UpgradeBurning Aura

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).

Class UpgradeAggressive Presence

Vanguards gain 50 (+50 per rank) Attack. Backup.

Class UpgradeBurning Eye

At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.

Class UpgradeBurning Restoration

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Class UpgradeViolent Presence

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Class UpgradeBrutal Vitality

Gain 1000 Max HP and 20 Omnivamp.

Class UpgradeShield Line

At start of combat, give all Heroes in the front 2 rows (+66% Max HP) Shields.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.