
The Searing
Channel flames to deal 100 (+25% Max HP) (+100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.
The Drifter
“So this is where the world sends me next.”
A Vanguard whose Inner Flame applies Burn to adjacent enemies every second per 600 Max HP, doubled for 7s during Rush. Stack Max HP. The Searing adds Rush-count-scaling Burn and a Stun, The Tempered is a Backup that boosts the HP of Vanguards like Rip and Rowan, and The Enlightened extends Rush so the doubled window lasts longer.

Each second, inflict (+1 per 600 Max HP) Burn on adjacent enemies.
For Rush (7), double the Burn.
At B rank you pick one of three. Tap the cards to compare.

Channel flames to deal 100 (+25% Max HP) (+100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

For Rush (15), Vanguards gain 20 (+30 per rank)% Max HP. Backup.

Increase the duration of Rush abilities by (+2 per rank) seconds.
For Rush (1), Ming is immune to damage.
Specializations, upgrades and items players picked for Ming in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Ming's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+200 Max HP+10 HP Per Second
On Rush trigger, if held by a Vanguard this item gains 20 Max HP.

+200 Max HP+30 Defense
If this item is held by a Vanguard, double its stats.

+200 Max HP+25 Attack
If this item is held by a Vanguard, double its stats.

+200 Max HP+25 Attack
For Rush (7), gain +33% basic stats.

+300 Max HP+40 Attack
The holder gains 1 Attack and 8 Max HP per Rush trigger this game.

+200 Max HP+20 Attack Speed+15 Omnivamp
The holder's Rush abilities last 5 seconds longer.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

At start of combat, give this Hero and adjacent Heroes (+25% Max HP) Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain (+50% Max HP) Shields and deal (+50% Max HP) damage to adjacent enemies.

Vanguards gain 13 (+10 per rank) HP/S. Backup.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Each second, deal (+3% Max HP) damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

For Rush (12), gain +100% Max HP.

Rush abilities last 3 seconds longer. Backup.

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).

Vanguards gain 50 (+50 per rank) Attack. Backup.

At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Gain 1000 Max HP and 20 Omnivamp.

At start of combat, give all Heroes in the front 2 rows (+66% Max HP) Shields.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.