Ming
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Ming

The Drifter

Vanguard Burn Rush

“So this is where the world sends me next.”

Max HP
1100
Defense
41
Attack
37
Attack Speed
0.35
Attack Range
1
Crit
15
Max Mana
70
Starting Mana
30
Mana Regen
4

How to Play

A Vanguard whose Inner Flame applies Burn to adjacent enemies every second per 600 Max HP, doubled for 7s during Rush. Stack Max HP. The Searing adds Rush-count-scaling Burn and a Stun, The Tempered is a Backup that boosts the HP of Vanguards like Rip and Rowan, and The Enlightened extends Rush so the doubled window lasts longer.

Starting Ability

PassiveInner Flame

Each second, inflict (+1 per 600 Max HP) Burn on adjacent enemies.

For Rush (7), double the Burn.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

StunRushBurn

The Searing

Active AbilitySearing Mantra
[30/70 Mana]

Channel flames to deal 100 (+25% Max HP) (+100% Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

RushBackup

The Tempered

Passive Ability

For Rush (15), Vanguards gain 20 (+30 per rank)% Max HP. Backup.

Rush

The Enlightened

Passive Ability

Increase the duration of Rush abilities by (+2 per rank) seconds.

For Rush (1), Ming is immune to damage.

Player Build Stats

Specializations, upgrades and items players picked for Ming in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Ming's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Vanguard onlyRushMax HP scalingVanguard's Bracelet

+200 Max HP+10 HP Per Second

On Rush trigger, if held by a Vanguard this item gains 20 Max HP.

Vanguard onlyMax HP scalingVanguard's Buckler

+200 Max HP+30 Defense

If this item is held by a Vanguard, double its stats.

Vanguard onlyMax HP scalingVanguard's Sword

+200 Max HP+25 Attack

If this item is held by a Vanguard, double its stats.

RushMax HP scalingAdrenal Eye

+200 Max HP+25 Attack

For Rush (7), gain +33% basic stats.

RushMax HP scalingCrown of Haste

+300 Max HP+40 Attack

The holder gains 1 Attack and 8 Max HP per Rush trigger this game.

RushMax HP scalingTemporal Accelerator

+200 Max HP+20 Attack Speed+15 Omnivamp

The holder's Rush abilities last 5 seconds longer.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Vanguard A/S rank options (15)
Class UpgradeBulk Formation

At start of combat, give this Hero and adjacent Heroes (+25% Max HP) Max HP.

Class UpgradeVindictive Shields

The first time each combat this Hero goes below 50% Max HP, they gain (+50% Max HP) Shields and deal (+50% Max HP) damage to adjacent enemies.

Class UpgradeCalming Presence

Vanguards gain 13 (+10 per rank) HP/S. Backup.

Class UpgradeDistraction

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Class UpgradeIntimidating Aura

Each second, deal (+3% Max HP) damage to adjacent enemies.

Class UpgradeRushed Offense

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Class UpgradeRushed Size

For Rush (12), gain +100% Max HP.

Class UpgradeRush Overdrive

Rush abilities last 3 seconds longer. Backup.

Class UpgradeBurning Aura

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).

Class UpgradeAggressive Presence

Vanguards gain 50 (+50 per rank) Attack. Backup.

Class UpgradeBurning Eye

At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.

Class UpgradeBurning Restoration

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Class UpgradeViolent Presence

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Class UpgradeBrutal Vitality

Gain 1000 Max HP and 20 Omnivamp.

Class UpgradeShield Line

At start of combat, give all Heroes in the front 2 rows (+66% Max HP) Shields.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.