Funke
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Funke

The Shackled

Mage Burn

“Let me do things my way.”

Max HP
650
Defense
27
Attack
21
Attack Speed
0.47
Attack Range
4
Crit
15
Max Mana
85
Starting Mana
45
Mana Regen
4

How to Play

A range-4 Mage whose Wildfire hits every enemy in range and applies Magic-scaling Burn. Stack Magic. The Stoked is a Backup that raises Mage Magic with every Burn tick, The Inferno gives +2 range and periodic Burn, and The Detonator detonates Burn damage 7 or more times. Other heroes that apply Burn, like Ming and Aria, fit well.

Starting Ability

ActiveWildfire

Blast a fireball at all enemies in Funke's range, dealing 175 (+200% Magic) damage and inflicting (+75% Magic) Burn.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

BurnBackup

The Stoked

Passive Ability

Mages gain 1 (+1 per rank) Magic whenever an enemy in their range takes Burn damage. Backup.

Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

BurnStall

The Inferno

Passive Ability

Gain 2 Attack Range.

At start of combat and after Stall (15), inflict 25 (+1 per 3 Magic) Burn on all enemies in range.

Burn

The Detonator

Passive Ability

On cast, all enemies in range take 7 (+7 per rank) ticks of Burn damage.

Player Build Stats

Specializations, upgrades and items players picked for Funke in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Funke's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Mage onlyMagic scalingMage's Wand

+25 Starting Mana+25 Magic

On active ability kill, if held by a Mage this item gains 10 Magic.

Mage onlyMagic scalingMage's Staff

+15 Crit+25 Magic

If this item is held by a Mage, double its stats.

Mage onlyMagic scalingMage's Tome

+4 Mana Regen+25 Magic

If this item is held by a Mage, double its stats.

Mage bonusMagic scalingMage's Glyph

+75 Magic

The holder counts as a Mage during combat. If they were already a Mage, they gain +25% Magic.

BurnSword of Combustion

+30 Attack Speed+40 Attack

On auto attack, deal bonus damage equal to the Burn on the target.

BurnFlaming Gauntlets

+200 Max HP+30 Defense+20 Attack Speed

On auto attack, inflict 4 Burn on the target.
When auto attacked, inflict 4 Burn on the attacker.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Mage A/S rank options (15)
Class UpgradeMage Armor

At start of combat, if this Hero is in the front row they gain (+100% Magic) Defense.

Class UpgradeHermit

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Class UpgradeStall Certainty

Stall abilities trigger 6 seconds faster. Backup.

Class UpgradeEnchanted Attacks

On auto attack, deal (+100% Magic) bonus damage.

Class UpgradeArcane Destruction

On cast, gain 100 Crit.

Class UpgradeBurning Casts

On cast, inflict (+50% Magic) Burn on enemies in range.

Class UpgradeBurning Absorption

On cast, gain 1 Magic per 3 Burn on enemies in range.

Class UpgradeStalled Heat

After Stall (20), inflict (+100% Magic) Burn on all enemies.

Class UpgradeMagical Growth

At start of combat, Mages permanently gain 20 Magic. Backup.

Class UpgradeFreezing Casts

On cast, inflict (+25% Magic) Frost on enemies in range.

Class UpgradeFreezing Absorption

On cast, gain 1 Magic per 5 Frost on enemies in range.

Class UpgradeStalled Cold

After Stall (20), inflict (+35% Magic) Frost on all enemies.

Class UpgradeStalled Growth

After Stall (25), permanently gain 40 Magic.

Class UpgradeInstacast

After Stall (15, 30, and 45), gain 100 Mana.

Class UpgradeFast Cast

Gain 8 Mana Regen and 40 Starting Mana.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.