
The Fashionable
Gain an item slot.
At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.
The Matriarch
“Are you sure your guild can afford me?”
A range-4 Mage whose Starfall scales 150~750% with Magic by rank, permanently stacks Magic on kills, and Stuns every enemy on a Crit. Stack Magic. The Fashionable grows item rarity, The Magnanimous adds extra hits and stealth, and The Ostentatious shares Magic with heroes like Aria and Gustav.

Conjure celestial magic to deal 190 (+150/250/450/750% Magic) damage.
On kill, permanently gain 10 (+10 per rank) Magic.
On Crit, Stun all enemies for 0.5 (+0.5 per rank) seconds.
At B rank you pick one of three. Tap the cards to compare.

Gain an item slot.
At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.

Gains class Mystic
On cast, other Heroes gain (+25% Magic) Magic and (+25% Mana Regen) Mana Regen.
Backup Only: At start of combat, Mages and Mystics gain (+25% Magic) Magic and (+25% Mana Regen) Mana Regen.

Gains class Assassin
Starfall also hits the lowest health enemy the first 2 (+1 per rank) times it is cast each combat.
On kill, gain Stealth for 4 seconds and permanently gain 3 (+2 per rank) Crit.
Specializations, upgrades and items players picked for Ratna in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
Loading
Picked from the game data to match Ratna's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+15 Crit+25 Magic
If this item is held by a Mage, double its stats.

+4 Mana Regen+25 Magic
If this item is held by a Mage, double its stats.

+25 Starting Mana+25 Magic
On active ability kill, if held by a Mage this item gains 10 Magic.

+75 Magic
At start of combat, if the holder is the only Hero in the back 2 rows they gain 50 Starting Mana and 50 Crit.

+15 Crit+25 Magic
Quest Win a combat with 25 or more Shards or more in the bank.
Reward The holder's active abilities gain 150 Crit.

+4 Mana Regen+15 Crit
Gain 1 Magic per 8 Shards generated this game.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

At start of combat, if this Hero is in the front row they gain (+100% Magic) Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Stall abilities trigger 6 seconds faster. Backup.

On auto attack, deal (+100% Magic) bonus damage.

On cast, gain 100 Crit.

On cast, inflict (+50% Magic) Burn on enemies in range.

On cast, gain 1 Magic per 3 Burn on enemies in range.

After Stall (20), inflict (+100% Magic) Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

On cast, inflict (+25% Magic) Frost on enemies in range.

On cast, gain 1 Magic per 5 Frost on enemies in range.

After Stall (20), inflict (+35% Magic) Frost on all enemies.

After Stall (25), permanently gain 40 Magic.

After Stall (15, 30, and 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.