
The Greedy
Devour generates 2 (+1 per rank) more Shards on kill.
On cast, consume 2 Shards to permanently gain 1 (+1 per rank) Omnivamp and 1 (+1 per rank) Crit.
The Executive
“You'll want me here. Trust me.”
A melee Assassin whose Devour gains Crit-scaling lifesteal, deals damage scaling 1000% with lifesteal, and creates Shards on kills. Raise Crit and Magic. The Greedy turns Shards into lifesteal and Crit, The Sanguine adds teleport and stealth, and The Kingpin is a Backup for Assassins and Vanguards that scales with Shards, which suits Niklas and Tilly.

Gain 1 (+10% Crit) Omnivamp, then deal 250 (+250% Magic) (+1000% Omnivamp) damage.
On kill, gain 2 (+2 per rank) Shards.
At B rank you pick one of three. Tap the cards to compare.

Devour generates 2 (+1 per rank) more Shards on kill.
On cast, consume 2 Shards to permanently gain 1 (+1 per rank) Omnivamp and 1 (+1 per rank) Crit.

Gains class Mage
On cast, gain (+5 per rank) Omnivamp and teleport behind the lowest health enemy.
On Devour kill, gain 60 Mana and Stealth for 4 seconds.

Gains class Vanguard
For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.
Specializations, upgrades and items players picked for Dragomir in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Dragomir's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+15 Crit+15 Omnivamp
On kill, if held by an Assassin this item gains 4 Crit.

+15 Crit+30 Omnivamp
At start of combat, lose 25% Max HP.
The first time each combat the holder reaches 100% Max HP, gain 5 Shards.

+15 Crit+25 Magic
If this item is held by an Assassin, double its stats.

+15 Crit+25 Attack
If this item is held by an Assassin, double its stats.

+30 Attack Speed+15 Crit+15 Omnivamp
At start of combat, set the holder's Attack and Magic to the higher of the two.

+1 Attack Range+22 Crit+22 Omnivamp
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

On Crit, inflict 1 (+10% Crit) Poison on the target.

Gain +80% Crit against enemies with Poison.

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain (+250% Crit) Defense.

On Crit, heal (+50% Crit) health and gain 3 Mana.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

On Crit, permanently gain 1 Attack and 1 Magic.

For Rush (10), gain +100% Crit.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Gain 60 Crit and 20 Omnivamp.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.