
The Conduit
Gains class Mystic
On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.
The Newcomer
“Everything is lining up.”
A range-5 Assassin whose Killshot fires a Crit-empowered arrow at the farthest enemy, scaling 300% with Attack and Magic. Raise Crit and Attack. Pick The Hunter for one big shot, The Sniper for distance-based auto attacks, or The Conduit, which shares the Mana Regen built from kills with other Assassins and Mystics and pairs well with Fiona, whose targets grow with Mana Regen.

Fire an arrow at the farthest enemy. It deals 250 (+300% Attack) (+300% Magic) damage and gains (+100% Crit) (+50 per rank) additional Crit.
At B rank you pick one of three. Tap the cards to compare.

Gains class Mystic
On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds.
At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

Killshot gains 50 (+50 per rank) Crit the first 1 (+1 per rank) times it is cast each combat.
On kill, gain 1 Shard for each hex from the enemy.

Gains class Warrior
Always choose to target the furthest enemy.
Auto attacks gain 10 (+10 per rank) Attack and 3 (+3 per rank) Crit for each hex from the enemy.
Specializations, upgrades and items players picked for Hoyoung in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Hoyoung's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+15 Crit+25 Attack
If this item is held by an Assassin, double its stats.

+15 Crit+25 Magic
If this item is held by an Assassin, double its stats.

+15 Crit+15 Omnivamp
On kill, if held by an Assassin this item gains 4 Crit.

+15 Crit+25 Attack+25 Magic
Quest Crit 10 times.
Reward Gain 15 Shards.

+15 Crit+12 Attack+12 Magic
On cast, gain 30 Attack.
On auto attack, gain 2 Magic.

+45 Crit
The holder counts as an Assassin during combat. If they were already an Assassin, they gain +30% Crit.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

On Crit, inflict 1 (+10% Crit) Poison on the target.

Gain +80% Crit against enemies with Poison.

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain (+250% Crit) Defense.

On Crit, heal (+50% Crit) health and gain 3 Mana.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

On Crit, permanently gain 1 Attack and 1 Magic.

For Rush (10), gain +100% Crit.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Gain 60 Crit and 20 Omnivamp.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.