Zuri
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Zuri

The Gorgon

TankAssassin Crit

“It's okay. You can take a peek.”

Max HP
900
Defense
52
Attack
33
Attack Speed
0.38
Attack Range
1
Crit
50
Max Mana
100
Starting Mana
75
Mana Regen
4

How to Play

A melee Tank and Assassin whose Stone Skin permanently raises Defense and Magic on every crit, triggering more often with more Crit and Defense. With 75/100 Starting Mana, The Cruel's area Stun comes out fast; The Serpent's Kiss Poisons enemies that hit it, and The Bladedancer adds damage and healing to auto attacks during Rush and Stall.

Starting Ability

PassiveStone Skin

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit) (+1 per 60 Defense) times per combat.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

StunPoison

The Cruel

Active AbilityPetrification
[75/100 Mana]

Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

Poison

The Serpent's Kiss

Passive Ability

When auto attacked, inflict 1 (+1 per 60 Defense) (+1 per 50 Magic) Poison on the attacker and gain (+1 per rank) HP/S.

RushStall

The Bladedancer

Passive Ability

For Rush (10), auto attacks deal 5 (+100% Crit) (+50% Magic) bonus damage and heal 5 (+100% Crit) (+50% Magic).

After Stall (20), auto attacks deal 5 (+100% Crit) (+50% Defense) bonus damage and heal 5 (+100% Crit) (+50% Defense).

Player Build Stats

Specializations, upgrades and items players picked for Zuri in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Zuri's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Assassin onlyCritMagic scalingAssassin's Tome

+15 Crit+25 Magic

If this item is held by an Assassin, double its stats.

Assassin onlyCritAssassin's Hood

+15 Crit+15 Omnivamp

On kill, if held by an Assassin this item gains 4 Crit.

Assassin onlyCritAssassin's Blade

+15 Crit+25 Attack

If this item is held by an Assassin, double its stats.

Tank onlyDefense scalingTank's Tower Shield

+30 Defense+10 HP Per Second

On Stall trigger, if held by a Tank this item gains 2 Defense.

Tank onlyDefense scalingTank's Buckler

+200 Max HP+30 Defense

If this item is held by a Tank, double its stats.

Tank onlyDefense scalingTank's Cape

+4 Mana Regen+30 Defense

If this item is held by a Tank, double its stats.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Tank A/S rank options (15)
Class UpgradeSecond Wind

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Class UpgradeStall Certainty

Stall abilities trigger 6 seconds faster. Backup.

Class UpgradeStalled Defense

On Stall trigger, gain 45 Defense.

Class UpgradeResolute

When auto attacked, gain 2 Defense.

Class UpgradeDistraction

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Class UpgradeFreezing Presence

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

Class UpgradeSpiked

When auto attacked, deal (+50% Defense) damage to adjacent enemies.

Class UpgradeThe Best Offense...

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

Class UpgradeFreezing Aura

When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

Class UpgradeFreezing Restoration

When auto attacked by an enemy with Frost, gain 2 HP/S.

Class UpgradePoisonous Aura

When auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).

Class UpgradePoisonous Restoration

When auto attacked by an enemy with Poison, gain 2 HP/S.

Class UpgradePoisonous Presence

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

Class UpgradeProtector

This Hero gains +20% Defense for each enemy targeting it.

Class UpgradeRear Support

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Assassin A/S rank options (15)
Class UpgradePoisonous Burst

On Crit, inflict 1 (+10% Crit) Poison on the target.

Class UpgradePoisonous Edge

Gain +80% Crit against enemies with Poison.

Class UpgradeRush Overdrive

Rush abilities last 3 seconds longer. Backup.

Class UpgradePoisonous Eye

At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

Class UpgradeCritical Defenses

At start of combat, if this Hero is in the front row they gain (+250% Crit) Defense.

Class UpgradeCritical Invigoration

On Crit, heal (+50% Crit) health and gain 3 Mana.

Class UpgradeEnforced Presence

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

Class UpgradeCritical Offense Growth

On Crit, permanently gain 1 Attack and 1 Magic.

Class UpgradeAim True, Aim Quick

For Rush (10), gain +100% Crit.

Class UpgradeShard Collector

Every other Crit, gain 1 Shard.

Class UpgradeShard Plunderer

On kill, gain 8 Shards.

Class UpgradeBanked Presence

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Class UpgradeLurker

At start of combat, gain Stealth for 5 seconds.

On kill, gain Stealth for 5 seconds.

Class UpgradeFrom the Shadows

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Class UpgradeBrutal Precision

Gain 60 Crit and 20 Omnivamp.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.