
The Cruel
Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.
The Gorgon
“It's okay. You can take a peek.”
A melee Tank and Assassin whose Stone Skin permanently raises Defense and Magic on every crit, triggering more often with more Crit and Defense. With 75/100 Starting Mana, The Cruel's area Stun comes out fast; The Serpent's Kiss Poisons enemies that hit it, and The Bladedancer adds damage and healing to auto attacks during Rush and Stall.

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1 per 20 Crit) (+1 per 60 Defense) times per combat.
At B rank you pick one of three. Tap the cards to compare.

Petrify all enemies targeting Zuri, dealing 275 (+250% Magic) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

When auto attacked, inflict 1 (+1 per 60 Defense) (+1 per 50 Magic) Poison on the attacker and gain (+1 per rank) HP/S.

For Rush (10), auto attacks deal 5 (+100% Crit) (+50% Magic) bonus damage and heal 5 (+100% Crit) (+50% Magic).
After Stall (20), auto attacks deal 5 (+100% Crit) (+50% Defense) bonus damage and heal 5 (+100% Crit) (+50% Defense).
Specializations, upgrades and items players picked for Zuri in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Zuri's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+15 Crit+25 Magic
If this item is held by an Assassin, double its stats.

+15 Crit+15 Omnivamp
On kill, if held by an Assassin this item gains 4 Crit.

+15 Crit+25 Attack
If this item is held by an Assassin, double its stats.

+30 Defense+10 HP Per Second
On Stall trigger, if held by a Tank this item gains 2 Defense.

+200 Max HP+30 Defense
If this item is held by a Tank, double its stats.

+4 Mana Regen+30 Defense
If this item is held by a Tank, double its stats.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall abilities trigger 6 seconds faster. Backup.

On Stall trigger, gain 45 Defense.

When auto attacked, gain 2 Defense.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked, deal (+50% Defense) damage to adjacent enemies.

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

When auto attacked by an enemy with Frost, gain 2 HP/S.

When auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).

When auto attacked by an enemy with Poison, gain 2 HP/S.

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

On Crit, inflict 1 (+10% Crit) Poison on the target.

Gain +80% Crit against enemies with Poison.

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 30 (+50% Crit) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain (+250% Crit) Defense.

On Crit, heal (+50% Crit) health and gain 3 Mana.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

On Crit, permanently gain 1 Attack and 1 Magic.

For Rush (10), gain +100% Crit.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Gain 60 Crit and 20 Omnivamp.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.