
The Iron
Gain an item slot.
For Rush (12), Warriors gain (+2 per rank) Attack and (+2 per rank) Defense per Rush trigger this game. Backup.
The Executioner
“I don't fight for sport. I fight to end this.”
A 50 Attack melee Warrior whose Execution scales 100/200/400/600% with Attack by rank. Raise Attack first. For survival, The Juggernaut turns Execution damage into a permanent Shield; for growth, The Momentous rewards kills; and The Iron is a Backup that grows Warriors with each Rush, which suits Reyna and Kai.

Swing a crushing axe to deal 150 (+100/200/400/600% Attack) (+200% Magic) damage. Logan gains power by dealing damage with this ability.
At B rank you pick one of three. Tap the cards to compare.

Gain an item slot.
For Rush (12), Warriors gain (+2 per rank) Attack and (+2 per rank) Defense per Rush trigger this game. Backup.

Whenever Logan deals damage with Execution, he gains lasting Shields equal to 75 (+50 per rank)% of the damage dealt.

On kill, gain 40 Mana and permanently gain 15 Attack and 5 Crit.
Specializations, upgrades and items players picked for Logan in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Logan's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+15 Crit+25 Attack
On combat survival, if held by a Warrior this item gains 12 Attack.

+15 Crit+25 Attack
If this item is held by a Warrior, double its stats.

+20 Attack Speed+25 Attack
If this item is held by a Warrior, double its stats.

+75 Attack
The holder counts as a Warrior during combat. If they were already a Warrior, they gain +25% Attack.

+15 Crit+25 Attack+25 Magic
Quest Crit 10 times.
Reward Gain 15 Shards.

+15 Crit+12 Attack+12 Magic
On cast, gain 30 Attack.
On auto attack, gain 2 Magic.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

On Crit, heal (+50% Crit) health and gain 3 Mana.

On Crit, permanently gain 2 Attack.

For Rush (10), gain +100% Crit.

Rush abilities last 3 seconds longer. Backup.

Gain 100 Attack and 20 Omnivamp.

On combat victory, Warriors permanently gain 25 Attack. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

This Hero's auto attacks gain 150 Crit.

For Rush (8), gain +100% Attack.

Gain 1 Range and 50 Attack.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.