
The Champion
Gain 3 Attack per Rush triggered this game.
For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.
The Contender
“If I'm in, we train hard. Let's get to work.”
A melee Warrior who keeps 33% of Triple Threat's damage as a permanent Shield. Attack is the key stat. The Brawler turns Shields into Attack, The Boxer adds bonus damage and Burn every third hit, and The Champion scales with your Rush count this run, so it pairs well with Nyx and Rip, who refresh Rush.

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100 (+100% Attack) (+50% Magic)% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.
At B rank you pick one of three. Tap the cards to compare.

Gain 3 Attack per Rush triggered this game.
For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

Gains class Vanguard
Triple Threat applies 33% more Shields.
Gain 1 Attack per 10 Shields, up to (+50% Max HP) Attack.

Gains class Duelist
Every 3 auto attacks, deal 50 (+225% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.
Specializations, upgrades and items players picked for Reyna in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Reyna's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+20 Attack Speed+25 Attack
If this item is held by a Warrior, double its stats.

+15 Crit+25 Attack
On combat survival, if held by a Warrior this item gains 12 Attack.

+15 Crit+25 Attack
If this item is held by a Warrior, double its stats.

+200 Max HP+8 Mana Regen
Whenever the holder applies Shields, apply 25% more.

+25 Starting Mana+4 Mana Regen+25 Magic
Whenever the holder Shields another Hero, damage all enemies equal to 50% of the Shield applied.

+400 Max HP
At start of combat, the holder and adjacent Heroes gain a Shield equal to 15% of the holder's Max HP.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

On Crit, heal (+50% Crit) health and gain 3 Mana.

On Crit, permanently gain 2 Attack.

For Rush (10), gain +100% Crit.

Rush abilities last 3 seconds longer. Backup.

Gain 100 Attack and 20 Omnivamp.

On combat victory, Warriors permanently gain 25 Attack. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

This Hero's auto attacks gain 150 Crit.

For Rush (8), gain +100% Attack.

Gain 1 Range and 50 Attack.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.