Reyna
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Reyna

The Contender

Warrior Shield

“If I'm in, we train hard. Let's get to work.”

Max HP
850
Defense
39
Attack
43
Attack Speed
0.44
Attack Range
1
Crit
15
Max Mana
70
Starting Mana
35
Mana Regen
4

How to Play

A melee Warrior who keeps 33% of Triple Threat's damage as a permanent Shield. Attack is the key stat. The Brawler turns Shields into Attack, The Boxer adds bonus damage and Burn every third hit, and The Champion scales with your Rush count this run, so it pairs well with Nyx and Rip, who refresh Rush.

Starting Ability

ActiveTriple Threat

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100 (+100% Attack) (+50% Magic)% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

RushCritBackupOmnivamp

The Champion

Passive Ability

Gain 3 Attack per Rush triggered this game.

For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

Shield

The Brawler

Passive Ability

Gains class Vanguard

Triple Threat applies 33% more Shields.

Gain 1 Attack per 10 Shields, up to (+50% Max HP) Attack.

Burn

The Boxer

Passive Ability

Gains class Duelist

Every 3 auto attacks, deal 50 (+225% Attack) bonus damage and inflict 3 (+1 per 5 Attack Speed) Burn.

Player Build Stats

Specializations, upgrades and items players picked for Reyna in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Reyna's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Warrior onlyAttack scalingAttack Speed scalingWarrior's Bow

+20 Attack Speed+25 Attack

If this item is held by a Warrior, double its stats.

Warrior onlyAttack scalingWarrior's Greataxe

+15 Crit+25 Attack

On combat survival, if held by a Warrior this item gains 12 Attack.

Warrior onlyAttack scalingWarrior's Sword

+15 Crit+25 Attack

If this item is held by a Warrior, double its stats.

ShieldMax HP scalingAmulet of Shields

+200 Max HP+8 Mana Regen

Whenever the holder applies Shields, apply 25% more.

ShieldMagic scalingShattering Charm

+25 Starting Mana+4 Mana Regen+25 Magic

Whenever the holder Shields another Hero, damage all enemies equal to 50% of the Shield applied.

ShieldMax HP scalingGuardian's Lantern

+400 Max HP

At start of combat, the holder and adjacent Heroes gain a Shield equal to 15% of the holder's Max HP.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Warrior A/S rank options (15)
Class UpgradeCritical Invigoration

On Crit, heal (+50% Crit) health and gain 3 Mana.

Class UpgradeCritical Attack Growth

On Crit, permanently gain 2 Attack.

Class UpgradeCritical Aggression

For Rush (10), gain +100% Crit.

Class UpgradeRush Overdrive

Rush abilities last 3 seconds longer. Backup.

Class UpgradeBrutal Force

Gain 100 Attack and 20 Omnivamp.

Class UpgradeVictorious Presence

On combat victory, Warriors permanently gain 25 Attack. Backup.

Class UpgradeFight and Win

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

Class UpgradeCritical Attacks

This Hero's auto attacks gain 150 Crit.

Class UpgradeHit Hard, Hit Fast

For Rush (8), gain +100% Attack.

Class UpgradeRanger

Gain 1 Range and 50 Attack.

Class UpgradeRush Strength

Warriors gain 2 Attack per Rush trigger this game. Backup.

Class UpgradeShielding Presence

At start of combat, Warriors gain 1000 (+500 per rank) lasting Shields. Backup.

Class UpgradeUnfiltered Rage

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

Class UpgradeShield Power

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

Class UpgradeScaling Attack

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.