
The Bloomer
After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.
The Bloom
“Ohh.. can you smell that? This rift is alive.”
A range-4 Mystic whose Sanctuary of Bloom applies Mana Regen-scaling Poison to enemies and gives allies Magic-scaling Shields and healing. The Bloomer is for survival, The Fae's Kiss is a debuff-boosting Backup, and The Earth's Child adds Frost and Burn. Shields every second make it a good match for Grace's The Radiant.

Create a flower field for 5 seconds.
Each second, inflict 1 (+1 per 5 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field.
Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).
At B rank you pick one of three. Tap the cards to compare.

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

After Stall (10), Sanctuary of Bloom inflicts 100% more Poison.
After Stall (30), increase the amount of Debuffs on all enemies by 33 (+33 per rank)%. Backup.

Gains class Mage
After Stall (20), Sanctuary of Bloom also inflicts (+1 per 33 Magic) Frost and (+1 per 25 Magic) Burn each second.
Specializations, upgrades and items players picked for Pollen in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Pollen's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+4 Mana Regen+25 Magic
If this item is held by a Mystic, double its stats.

+25 Starting Mana+4 Mana Regen+25 Magic
Whenever the holder Shields another Hero, damage all enemies equal to 50% of the Shield applied.

+25 Starting Mana+4 Mana Regen
Every 4 casts, if held by a Mystic this item gains 1 Mana Regen.

+4 Mana Regen+20 Attack Speed
If this item is held by a Mystic, double its stats.

+200 Max HP+8 Mana Regen
Whenever the holder applies Shields, apply 25% more.

+30 Defense+25 Magic
After Stall (40), gain +33% basic stats.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Every other cast, gain 3 Shards.

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

After Stall (30), permanently gain 5 Mana Regen.

Stall abilities trigger 6 seconds faster. Backup.

When this Hero applies Shields, apply 50% more Shields.

On cast, give other Heroes (+100% Mana Regen) Attack and (+100% Mana Regen) Magic.

At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic) (+1000% Mana Regen) Shields.

Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.

On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

On cast, permanently gain 4 Magic.

On cast, increase the amount of each Debuff on enemies in range by (+50% Mana Regen).

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.