Pollen
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Pollen

The Bloom

Mystic Poison Shield Stall

“Ohh.. can you smell that? This rift is alive.”

Max HP
575
Defense
30
Attack
20
Attack Speed
0.42
Attack Range
4
Crit
15
Max Mana
135
Starting Mana
35
Mana Regen
8

How to Play

A range-4 Mystic whose Sanctuary of Bloom applies Mana Regen-scaling Poison to enemies and gives allies Magic-scaling Shields and healing. The Bloomer is for survival, The Fae's Kiss is a debuff-boosting Backup, and The Earth's Child adds Frost and Burn. Shields every second make it a good match for Grace's The Radiant.

Starting Ability

ActiveSanctuary of Bloom

Create a flower field for 5 seconds.

Each second, inflict 1 (+1 per 5 Mana Regen) Poison on enemies and apply 10 (+100% Magic) Shields to Heroes inside the flower field.

Each second after Stall (15), heal Heroes inside the flower field for 10 (+50% Magic).

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

StallShield

The Bloomer

Passive Ability

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

StallPoisonBackupDebuff

The Fae's Kiss

Passive Ability

After Stall (10), Sanctuary of Bloom inflicts 100% more Poison.

After Stall (30), increase the amount of Debuffs on all enemies by 33 (+33 per rank)%. Backup.

StallFrostBurn

The Earth's Child

Passive Ability

Gains class Mage

After Stall (20), Sanctuary of Bloom also inflicts (+1 per 33 Magic) Frost and (+1 per 25 Magic) Burn each second.

Player Build Stats

Specializations, upgrades and items players picked for Pollen in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Pollen's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Mystic onlyMagic scalingMana Regen scalingMystic's Tome

+4 Mana Regen+25 Magic

If this item is held by a Mystic, double its stats.

ShieldMagic scalingMana Regen scalingShattering Charm

+25 Starting Mana+4 Mana Regen+25 Magic

Whenever the holder Shields another Hero, damage all enemies equal to 50% of the Shield applied.

Mystic onlyMana Regen scalingMystic's Orb

+25 Starting Mana+4 Mana Regen

Every 4 casts, if held by a Mystic this item gains 1 Mana Regen.

Mystic onlyMana Regen scalingMystic's Staff

+4 Mana Regen+20 Attack Speed

If this item is held by a Mystic, double its stats.

ShieldMana Regen scalingAmulet of Shields

+200 Max HP+8 Mana Regen

Whenever the holder applies Shields, apply 25% more.

StallMagic scalingTranquil Eye

+30 Defense+25 Magic

After Stall (40), gain +33% basic stats.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Mystic A/S rank options (15)
Class UpgradeRolling Conduit

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Class UpgradeShard Weaver

Every other cast, gain 3 Shards.

Class UpgradeSideline Support

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.

Class UpgradeStall Battery

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

Class UpgradeStall Enlightenment

After Stall (30), permanently gain 5 Mana Regen.

Class UpgradeStall Certainty

Stall abilities trigger 6 seconds faster. Backup.

Class UpgradeShield Magnification

When this Hero applies Shields, apply 50% more Shields.

Class UpgradeEmpowered Magic

On cast, give other Heroes (+100% Mana Regen) Attack and (+100% Mana Regen) Magic.

Class UpgradeShield Formation

At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic) (+1000% Mana Regen) Shields.

Class UpgradeSideline Empowerment

Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.

Class UpgradeProtective Magic

On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

Class UpgradeArcane Growth

On cast, permanently gain 4 Magic.

Class UpgradeDebuff Amplification

On cast, increase the amount of each Debuff on enemies in range by (+50% Mana Regen).

Class UpgradeDebuff Channeling

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Class UpgradeDebuff Protection

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.