
The Spicy
Gains class Duelist
On auto attack, for each type of Debuff on the target inflict 2 (+1 per rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.
The Rose Knight
“If they want you, they'll have to go through me.”
A 58 Defense Tank whose Pepper Spray deals Defense-scaling damage and Poison to enemies in the cloud. Stack Defense. The Spicy amplifies debuffs with auto attacks, The Seasoned widens the area and is a Defense Backup, and The Lover raises the Attack Speed of the hero right behind. If Sal is also The Lover, put Pimenta in front and Sal behind so both get the bonus.

Create a poison cloud around Pimenta for 4 seconds.
Each second, deal 5 (+75% Magic) (+50% Defense) damage and inflict 2 (+1 per 20 Defense) Poison to enemies in the poison cloud.
Each second after Stall (15), gain 2 (+2 per rank) HP/S per enemy in the poison cloud.
At B rank you pick one of three. Tap the cards to compare.

Gains class Duelist
On auto attack, for each type of Debuff on the target inflict 2 (+1 per rank) more of that Debuff and deal 10 (+75% Attack Speed) bonus damage.

Gains class Mage
Pepper Spray expands in size and lasts 1 second longer.
After Stall (15), Tanks and Mages gain 20 (+20 per rank) Defense. Backup.

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.
Specializations, upgrades and items players picked for Pimenta in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.
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Picked from the game data to match Pimenta's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

+30 Defense+10 HP Per Second
On Stall trigger, if held by a Tank this item gains 2 Defense.

+30 Defense+25 Magic
After Stall (40), gain +33% basic stats.

+45 Defense+40 Magic
The holder gains 1 Defense and 1 Magic per Stall trigger this game.

+45 Defense+40 Magic
The holder's Stall abilities trigger 12 seconds sooner.

+200 Max HP+30 Defense+20 Attack Speed
On auto attack, inflict 1 Poison on the target.
When auto attacked, inflict 1 Poison on the attacker.

+200 Max HP+30 Defense
If this item is held by a Tank, double its stats.
A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall abilities trigger 6 seconds faster. Backup.

On Stall trigger, gain 45 Defense.

When auto attacked, gain 2 Defense.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked, deal (+50% Defense) damage to adjacent enemies.

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

When auto attacked by an enemy with Frost, gain 2 HP/S.

When auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).

When auto attacked by an enemy with Poison, gain 2 HP/S.

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.