Rowan
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Rowan

The Anchor

VanguardTank Stall

“You're safe with me.”

Max HP
1000
Defense
54
Attack
31
Attack Speed
0.35
Attack Range
1
Crit
15
Max Mana
115
Starting Mana
60
Mana Regen
4

How to Play

A Vanguard and Tank whose Hearty grants HP Per Second scaling with Max HP and Defense after Stall 10s. Stack both stats. The Tectonic gives Shields and a frontal Stun, The Protector turns Shields into bonus damage, and The Friend is a Backup that shares stats with Tanks and Vanguards. Pairs with Ming's The Tempered, which raises Vanguard HP.

Starting Ability

PassiveHearty

After Stall (10), gain 2 (+1 per 100 Max HP) (+1 per 15 Defense) HP/S.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

StunShield

The Tectonic

Active AbilityFault Line
[60/115 Mana]

Gain (+25% Max HP) Shields, then deal 50 (+25% Max HP) (+200% Defense) (+100% Magic) damage and Stun enemies in front of Rowan for 4 seconds.

Shield

The Protector

Passive Ability

On auto attack, gain (+3% Max HP) Shields, then deal bonus damage equal to 75 (+25 per rank)% of current Shields (Max Damage: (+1000% Max HP).

StallBackup

The Friend

Passive Ability

On Stall trigger, permanently gain 20 Max HP and 5 Defense. Backup.

Backup Only: At start of combat, Tanks and Vanguards gain all Defense and Max HP gained from this ability.

Player Build Stats

Specializations, upgrades and items players picked for Rowan in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Rowan's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Tank onlyStallDefense scalingTank's Tower Shield

+30 Defense+10 HP Per Second

On Stall trigger, if held by a Tank this item gains 2 Defense.

Tank onlyDefense scalingMax HP scalingTank's Buckler

+200 Max HP+30 Defense

If this item is held by a Tank, double its stats.

Vanguard onlyDefense scalingMax HP scalingVanguard's Buckler

+200 Max HP+30 Defense

If this item is held by a Vanguard, double its stats.

StallDefense scalingMagic scalingTranquil Eye

+30 Defense+25 Magic

After Stall (40), gain +33% basic stats.

StallDefense scalingMagic scalingCatalyst of Patience

+45 Defense+40 Magic

The holder gains 1 Defense and 1 Magic per Stall trigger this game.

StallDefense scalingMagic scalingCrown of Patience

+45 Defense+40 Magic

The holder's Stall abilities trigger 12 seconds sooner.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Vanguard A/S rank options (15)
Class UpgradeBulk Formation

At start of combat, give this Hero and adjacent Heroes (+25% Max HP) Max HP.

Class UpgradeVindictive Shields

The first time each combat this Hero goes below 50% Max HP, they gain (+50% Max HP) Shields and deal (+50% Max HP) damage to adjacent enemies.

Class UpgradeCalming Presence

Vanguards gain 13 (+10 per rank) HP/S. Backup.

Class UpgradeDistraction

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Class UpgradeIntimidating Aura

Each second, deal (+3% Max HP) damage to adjacent enemies.

Class UpgradeRushed Offense

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Class UpgradeRushed Size

For Rush (12), gain +100% Max HP.

Class UpgradeRush Overdrive

Rush abilities last 3 seconds longer. Backup.

Class UpgradeBurning Aura

On auto attack or when auto attacked, inflict 1 (+1 per 800 Max HP) Burn on the enemy (Max: 7).

Class UpgradeAggressive Presence

Vanguards gain 50 (+50 per rank) Attack. Backup.

Class UpgradeBurning Eye

At start of combat, inflict 30 (+1 per 50 Max HP) Burn on all enemies.

Class UpgradeBurning Restoration

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Class UpgradeViolent Presence

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Class UpgradeBrutal Vitality

Gain 1000 Max HP and 20 Omnivamp.

Class UpgradeShield Line

At start of combat, give all Heroes in the front 2 rows (+66% Max HP) Shields.

Tank A/S rank options (15)
Class UpgradeSecond Wind

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Class UpgradeStall Certainty

Stall abilities trigger 6 seconds faster. Backup.

Class UpgradeStalled Defense

On Stall trigger, gain 45 Defense.

Class UpgradeResolute

When auto attacked, gain 2 Defense.

Class UpgradeDistraction

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Class UpgradeFreezing Presence

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

Class UpgradeSpiked

When auto attacked, deal (+50% Defense) damage to adjacent enemies.

Class UpgradeThe Best Offense...

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

Class UpgradeFreezing Aura

When auto attacked, inflict 1 (+1 per 100 Defense) Frost on the attacker (Max: 6).

Class UpgradeFreezing Restoration

When auto attacked by an enemy with Frost, gain 2 HP/S.

Class UpgradePoisonous Aura

When auto attacked, inflict 1 (+1 per 100 Defense) Poison on the attacker (Max: 6).

Class UpgradePoisonous Restoration

When auto attacked by an enemy with Poison, gain 2 HP/S.

Class UpgradePoisonous Presence

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

Class UpgradeProtector

This Hero gains +20% Defense for each enemy targeting it.

Class UpgradeRear Support

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.