Grace
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Grace

The Saint

Mystic Shield Stall

“Me? Really? I.. I'll try my best.”

Max HP
575
Defense
25
Attack
20
Attack Speed
0.38
Attack Range
4
Crit
15
Max Mana
110
Starting Mana
50
Mana Regen
8

How to Play

A range-4 Mystic whose Salvation gives Shields and healing to the ally with the lowest HP% and can even revive after Stall 20s. Stack Magic. The Selfless targets every ally, The Benevolent grants each class's main stat, and The Radiant is a Backup that gives Attack and Magic for each Mystic Shield, which suits Pollen and Gustav.

Starting Ability

ActiveSalvation

Bless the lowest % Max HP Hero, applying 125 (+150/300/600/900% Magic) Shields for 6 (+25% Mana Regen) seconds and healing them for half that amount.

After Stall (20), this ability can target and resurrect dead Heroes.

B-Rank Specialization

At B rank you pick one of three. Tap the cards to compare.

StallShieldBackup

The Selfless

Passive Ability

After Stall (10), Salvation targets all Heroes.

Backup Only: After Stall (20 and Stall 40), apply 200 (+200 per rank) Shields to all Heroes and heal them for half that amount.

Stall

The Benevolent

Passive Ability

On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 per rank) times per combat.

ShieldBackup

The Radiant

Passive Ability

Whenever a Mystic Shields a Hero, give that Hero 4 (+4 per rank) Attack and Magic. Backup.

Player Build Stats

Specializations, upgrades and items players picked for Grace in shared builds. Each shows the pick rate (bold), the clear rate of builds with that pick, and the number of builds.

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Recommended Items

Picked from the game data to match Grace's mechanics, class and the stats their abilities scale with. The tags before each item name say why.

Mystic onlyMagic scalingMana Regen scalingMystic's Tome

+4 Mana Regen+25 Magic

If this item is held by a Mystic, double its stats.

ShieldMagic scalingMana Regen scalingShattering Charm

+25 Starting Mana+4 Mana Regen+25 Magic

Whenever the holder Shields another Hero, damage all enemies equal to 50% of the Shield applied.

Mystic onlyMana Regen scalingMystic's Orb

+25 Starting Mana+4 Mana Regen

Every 4 casts, if held by a Mystic this item gains 1 Mana Regen.

Mystic onlyMana Regen scalingMystic's Staff

+4 Mana Regen+20 Attack Speed

If this item is held by a Mystic, double its stats.

ShieldMana Regen scalingAmulet of Shields

+200 Max HP+8 Mana Regen

Whenever the holder applies Shields, apply 25% more.

StallMagic scalingTranquil Eye

+30 Defense+25 Magic

After Stall (40), gain +33% basic stats.

A/S Rank Class Upgrades

A and S rank upgrades are class upgrades: the options come from the hero's class, not the hero (game tutorial). In the current data the A and S rank options are the same list. S rank heroes also get one more item slot. Expand to see the options.

Mystic A/S rank options (15)
Class UpgradeRolling Conduit

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Class UpgradeShard Weaver

Every other cast, gain 3 Shards.

Class UpgradeSideline Support

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 per rank) Shields.

Class UpgradeStall Battery

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

Class UpgradeStall Enlightenment

After Stall (30), permanently gain 5 Mana Regen.

Class UpgradeStall Certainty

Stall abilities trigger 6 seconds faster. Backup.

Class UpgradeShield Magnification

When this Hero applies Shields, apply 50% more Shields.

Class UpgradeEmpowered Magic

On cast, give other Heroes (+100% Mana Regen) Attack and (+100% Mana Regen) Magic.

Class UpgradeShield Formation

At start of combat, give this Hero and adjacent Heroes 400 (+250% Magic) (+1000% Mana Regen) Shields.

Class UpgradeSideline Empowerment

Backup Only: At start of combat, give Heroes 4 (+4 per rank) Mana Regen, 50 (+25 per rank) Attack, and 50 (+25 per rank) Magic.

Class UpgradeProtective Magic

On cast, give the lowest percent health Hero 100 (+500% Mana Regen) Shields.

Class UpgradeArcane Growth

On cast, permanently gain 4 Magic.

Class UpgradeDebuff Amplification

On cast, increase the amount of each Debuff on enemies in range by (+50% Mana Regen).

Class UpgradeDebuff Channeling

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Class UpgradeDebuff Protection

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

See everything on the class page

Heroes with the Same Mechanics

How to read the numbers: base value (+N% Stat) adds N% of that stat, (+A per B Stat) adds A for every B of that stat, and values split by slashes (/) are per rank.